About
A focused workspace for emblem makers.
EmblemForge turns the layered emblem workflow into an accessible browser tool with original templates and practical design education.
Why we built it
Classic playercard editors made small layer limits feel creative rather than restrictive. EmblemForge preserves that design challenge without copying an official interface or requiring a game account.
The editor is intentionally local-first. You can experiment with shapes and personal reference images without sending canvas contents to our servers.
What makes the library different
Every published template is constructed from editable geometric layers. The preview, editor, and layer breakdown all come from the same structured data, so a template is never just a misleading flattened thumbnail.
Our roadmap
The first release focuses on dependable shape editing, text, image layers, project files, transparent export, templates, and guides. Later image tools may include cropping, filters, tracing, and background removal after privacy and performance requirements are solved.