Back to Apex Skull

Apex Skull
BO2 Build Guide

Layer an angular mechanical skull from horn plates, eye sockets, cheek bones, and exposed teeth.

Apex Skull BO2 emblem built with 18 native-shape layers
18native-shape layers

Build strategy

Plan this emblem before placing shapes.

Set the rear skull mass and horns, construct the forehead and eye sockets, then narrow the silhouette through cheek bones, nasal cavity, jaw, and teeth.

Alignment reference

Keep the defining geometry stable.

Keep the nasal cavity and central forehead on axis, but judge the paired horns and cheeks by their outside silhouette rather than their inner overlap.

LAYER 01 / 18Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Skull shadow

Begin with skull shadow using Diamond. Place the #171B1E shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 50% from the left and 54% from the top, using the canvas center lines as reference.

Use about 205% horizontal scale and 212% vertical scale relative to the simulator primitive.
In-game shape
DiamondTools menu
Scale
Free scale
Flip
None
Rotation
Keep the shape in its default orientation.
Color
#171B1E
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

Iron Mask18 stepsGas Mask13 stepsPanic Channel24 steps

What makes this build different

Built with documented BO2 Tools shapes.

Apex Skull uses Diamond, Triangle Wide, Rectangle Medium. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • The eyes remain the darkest and most aggressive feature.
  • Individual teeth stay visible without widening the lower jaw.
  • All 18 layers use only Diamond, Triangle Wide, Rectangle Medium.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Skull shadow

    Begin with skull shadow using Diamond. Place the #171B1E shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

    Diamond - Tools menu
  2. 02
    Red horn left

    Continue with red horn left using Triangle Wide. Place the #EF3038 shape in the upper-left to define the outer profile. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  3. 03
    Red horn right

    Continue with red horn right using Triangle Wide. Place the #EF3038 shape in the upper-right to define the outer profile. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  4. 04
    Red temple armor left

    Continue with red temple armor left using Diamond. Place the #EF3038 shape in the middle-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  5. 05
    Red temple armor right

    Continue with red temple armor right using Diamond. Place the #EF3038 shape in the middle-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  6. 06
    Eye socket left

    Continue with eye socket left using Triangle Wide. Place the #07090A shape in the middle-left to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  7. 07
    Eye socket right

    Continue with eye socket right using Triangle Wide. Place the #07090A shape in the middle-right to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  8. 08
    Nasal void

    Continue with nasal void using Triangle Wide. Place the #07090A shape in the middle center to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  9. 09
    Bone cheek left

    Continue with bone cheek left using Diamond. Place the #E8E9E4 shape in the lower-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  10. 10
    Bone cheek right

    Continue with bone cheek right using Diamond. Place the #E8E9E4 shape in the lower-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  11. 11
    Jaw fang left

    Continue with jaw fang left using Triangle Wide. Place the #E8E9E4 shape in the lower center to lock in the expression. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  12. 12
    Jaw fang right

    Continue with jaw fang right using Triangle Wide. Place the #E8E9E4 shape in the lower center to lock in the expression. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  13. 13
    Jaw bar

    Continue with jaw bar using Rectangle Medium. Place the #2B3033 shape in the lower center to shape the lower focal area. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  14. 14
    Teeth left

    Continue with teeth left using Rectangle Medium. Place the #F6F5ED shape in the lower center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  15. 15
    Teeth right

    Continue with teeth right using Rectangle Medium. Place the #F6F5ED shape in the lower center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  16. 16
    Red forehead gem

    Continue with red forehead gem using Diamond. Place the #EF3038 shape in the upper center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  17. 17
    Red cheek slash left

    Continue with red cheek slash left using Diamond. Place the #EF3038 shape in the lower-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  18. 18
    Red cheek slash right

    Finish with red cheek slash right using Diamond. Place the #EF3038 shape in the lower-right to extend the visible composition. Compare the completed emblem with the final target at playercard size.

    Diamond - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.