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Panic Channel
BO2 Build Guide

Build an original frightened television face from cross-checked BO2 Tools primitives.

Panic Channel BO2 emblem built with 24 native-shape layers
24native-shape layers

Build strategy

Plan this emblem before placing shapes.

Set the antennae behind the television body, lock the frame and cyan screen, then construct the expression from eyes, mouth, teeth, and alert accents.

Alignment reference

Keep the defining geometry stable.

Keep the screen, mouth, and frame on the center axis while matching each paired antenna, eye, pupil, brow, tooth, and cheek flare.

LAYER 01 / 24Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Left antenna

Begin with left antenna using Rectangle Medium. Place the #252B2E shape in the upper-left to extend the visible composition. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 41% from the left and 20% from the top, using the canvas center lines as reference.

Use about 62% horizontal scale and 20% vertical scale relative to the simulator primitive.
In-game shape
Rectangle MediumTools menu
Scale
Free scale
Flip
None
Rotation
Rotate 36 degrees counter-clockwise from the default orientation.
Color
#252B2E
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

Pixel Prank18 stepsHappy Hazard14 stepsArcade Ghost18 steps

What makes this build different

Built with documented BO2 Tools shapes.

Panic Channel uses Rectangle Medium, Full Circle, Square Full, Triangle Wide, Diamond. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • The television silhouette remains readable at playercard size.
  • The uneven pupils and open mouth clearly communicate panic.
  • All 24 layers use only Rectangle Medium, Full Circle, Square Full, Triangle Wide, Diamond.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Left antenna

    Begin with left antenna using Rectangle Medium. Place the #252B2E shape in the upper-left to extend the visible composition. Keep later shapes inside or deliberately overlapping this first boundary.

    Rectangle Medium - Tools menu
  2. 02
    Right antenna

    Continue with right antenna using Rectangle Medium. Place the #252B2E shape in the upper-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  3. 03
    Left alarm tip

    Continue with left alarm tip using Full Circle. Place the #EF3038 shape in the upper-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  4. 04
    Right alarm tip

    Continue with right alarm tip using Full Circle. Place the #EF3038 shape in the upper-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  5. 05
    Television shadow

    Continue with television shadow using Square Full. Place the #111516 shape in the middle center to establish the supporting silhouette. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  6. 06
    Television frame

    Continue with television frame using Square Full. Place the #343B3E shape in the middle center to establish the supporting silhouette. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  7. 07
    Screen recess

    Continue with screen recess using Square Full. Place the #102529 shape in the middle center to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  8. 08
    Cyan screen

    Continue with cyan screen using Square Full. Place the #42C5CE shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  9. 09
    Screen glare

    Continue with screen glare using Rectangle Medium. Place the #A7F2EF shape in the upper center to add a controlled finishing accent. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  10. 10
    Left warning flare

    Continue with left warning flare using Triangle Wide. Place the #EF3038 shape in the middle-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  11. 11
    Right warning flare

    Continue with right warning flare using Triangle Wide. Place the #EF3038 shape in the middle-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  12. 12
    Left panic brow

    Continue with left panic brow using Rectangle Medium. Place the #152024 shape in the middle-left to lock in the expression. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  13. 13
    Right panic brow

    Continue with right panic brow using Rectangle Medium. Place the #152024 shape in the middle-right to lock in the expression. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  14. 14
    Left eye

    Continue with left eye using Full Circle. Place the #F5F4EC shape in the middle-left to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  15. 15
    Right eye

    Continue with right eye using Full Circle. Place the #F5F4EC shape in the middle-right to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  16. 16
    Left pupil

    Continue with left pupil using Full Circle. Place the #111516 shape in the middle-left to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  17. 17
    Right pupil

    Continue with right pupil using Full Circle. Place the #111516 shape in the middle-right to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  18. 18
    Open mouth

    Continue with open mouth using Full Circle. Place the #111516 shape in the lower center to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  19. 19
    Upper left tooth

    Continue with upper left tooth using Triangle Wide. Place the #F5F4EC shape in the lower center to lock in the expression. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  20. 20
    Upper right tooth

    Continue with upper right tooth using Triangle Wide. Place the #F5F4EC shape in the lower center to lock in the expression. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  21. 21
    Lower left tooth

    Continue with lower left tooth using Triangle Wide. Place the #F5F4EC shape in the lower center to lock in the expression. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  22. 22
    Lower right tooth

    Continue with lower right tooth using Triangle Wide. Place the #F5F4EC shape in the lower center to lock in the expression. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  23. 23
    Left alert cheek

    Continue with left alert cheek using Diamond. Place the #EF3038 shape in the lower-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  24. 24
    Right alert cheek

    Finish with right alert cheek using Diamond. Place the #EF3038 shape in the lower-right to extend the visible composition. Compare the completed emblem with the final target at playercard size.

    Diamond - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.