Back to Arcade Ghost

Arcade Ghost
BO2 Build Guide

Build a blue arcade ghost with block eyes, a split tail, blunt mouth, and colorful glitch pixels.

Arcade Ghost BO2 emblem built with 18 native-shape layers
18native-shape layers

Build strategy

Plan this emblem before placing shapes.

Place the rounded ghost body, shape the lower split tail, then add eye blocks, mouth, and small glitch squares around the silhouette.

Alignment reference

Keep the defining geometry stable.

Center the face inside the body and distribute tail cuts evenly; glitch pixels may remain intentionally asymmetric.

LAYER 01 / 18Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Ghost shadow

Begin with ghost shadow using Square Full. Place the #20262A shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 50% from the left and 53% from the top, using the canvas center lines as reference.

Use about 178% horizontal scale and 180% vertical scale relative to the simulator primitive.
In-game shape
Square FullTools menu
Scale
Free scale
Flip
None
Rotation
Keep the shape in its default orientation.
Color
#20262A
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

Panic Channel24 stepsPixel Prank18 stepsHappy Hazard14 steps

What makes this build different

Built with documented BO2 Tools shapes.

Arcade Ghost uses Square Full, Full Circle, Rectangle Medium, Triangle Wide. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • The body and split tail read as one arcade ghost silhouette.
  • Eyes and mouth remain clear among the glitch accents.
  • All 18 layers use only Square Full, Full Circle, Rectangle Medium, Triangle Wide.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Ghost shadow

    Begin with ghost shadow using Square Full. Place the #20262A shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

    Square Full - Tools menu
  2. 02
    Blue ghost body

    Continue with blue ghost body using Square Full. Place the #72A7FF shape in the middle center to establish the supporting silhouette. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  3. 03
    Round shoulder left

    Continue with round shoulder left using Full Circle. Place the #72A7FF shape in the middle-left to define the outer profile. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  4. 04
    Round shoulder right

    Continue with round shoulder right using Full Circle. Place the #72A7FF shape in the middle-right to define the outer profile. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  5. 05
    Ghost dome

    Continue with ghost dome using Full Circle. Place the #72A7FF shape in the upper center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  6. 06
    Eye socket left

    Continue with eye socket left using Square Full. Place the #172027 shape in the middle-left to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  7. 07
    Eye socket right

    Continue with eye socket right using Square Full. Place the #172027 shape in the middle-right to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  8. 08
    White eye left

    Continue with white eye left using Square Full. Place the #F3F1E8 shape in the middle-left to lock in the expression. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  9. 09
    White eye right

    Continue with white eye right using Square Full. Place the #F3F1E8 shape in the middle-right to lock in the expression. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  10. 10
    Blue pupil left

    Continue with blue pupil left using Square Full. Place the #172027 shape in the middle-left to lock in the expression. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  11. 11
    Blue pupil right

    Continue with blue pupil right using Square Full. Place the #172027 shape in the middle-right to lock in the expression. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  12. 12
    Pixel mouth

    Continue with pixel mouth using Rectangle Medium. Place the #111516 shape in the middle center to lock in the expression. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  13. 13
    Split tail left

    Continue with split tail left using Triangle Wide. Place the #72A7FF shape in the lower-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  14. 14
    Split tail right

    Continue with split tail right using Triangle Wide. Place the #72A7FF shape in the lower-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  15. 15
    Center tail cut

    Continue with center tail cut using Triangle Wide. Place the #090C0D shape in the lower center to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  16. 16
    Glitch block left

    Continue with glitch block left using Square Full. Place the #EF5964 shape in the middle-left to anchor the center axis. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  17. 17
    Glitch block right

    Continue with glitch block right using Square Full. Place the #EF5964 shape in the middle-right to anchor the center axis. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  18. 18
    Yellow glitch

    Finish with yellow glitch using Square Full. Place the #F3C748 shape in the lower-right to add a controlled finishing accent. Compare the completed emblem with the final target at playercard size.

    Square Full - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.