Back to Pixel Prank

Pixel Prank
BO2 Build Guide

Build a chunky pixel prank face with crooked brows, nervous square eyes, and uneven teeth.

Pixel Prank BO2 emblem built with 18 native-shape layers
18native-shape layers

Build strategy

Plan this emblem before placing shapes.

Lay down the block head, add the mismatched eye fields and brows, then assemble the mouth cavity, teeth, and small off-center expression marks.

Alignment reference

Keep the defining geometry stable.

Preserve deliberate asymmetry, but keep both eyes and the mouth within a stable rectangular face boundary.

LAYER 01 / 18Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Pixel head shadow

Begin with pixel head shadow using Square Full. Place the #181D20 shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 50% from the left and 52% from the top, using the canvas center lines as reference.

Use about 190% horizontal scale and 175% vertical scale relative to the simulator primitive.
In-game shape
Square FullTools menu
Scale
Free scale
Flip
None
Rotation
Keep the shape in its default orientation.
Color
#181D20
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

Panic Channel24 stepsHappy Hazard14 stepsArcade Ghost18 steps

What makes this build different

Built with documented BO2 Tools shapes.

Pixel Prank uses Square Full, Rectangle Medium. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • The expression looks intentionally awkward rather than misaligned.
  • Teeth remain separated inside the dark mouth block.
  • All 18 layers use only Square Full, Rectangle Medium.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Pixel head shadow

    Begin with pixel head shadow using Square Full. Place the #181D20 shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

    Square Full - Tools menu
  2. 02
    Pixel face

    Continue with pixel face using Square Full. Place the #F3C748 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  3. 03
    Block ear left

    Continue with block ear left using Square Full. Place the #E2AD2F shape in the middle-left to define the outer profile. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  4. 04
    Block ear right

    Continue with block ear right using Square Full. Place the #E2AD2F shape in the middle-right to define the outer profile. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  5. 05
    Eye socket left

    Continue with eye socket left using Square Full. Place the #111516 shape in the middle-left to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  6. 06
    Eye socket right

    Continue with eye socket right using Square Full. Place the #111516 shape in the middle-right to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  7. 07
    Pixel eye left

    Continue with pixel eye left using Square Full. Place the #F3F1E8 shape in the middle-left to lock in the expression. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  8. 08
    Pixel eye right

    Continue with pixel eye right using Square Full. Place the #F3F1E8 shape in the middle-right to lock in the expression. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  9. 09
    Pupil left

    Continue with pupil left using Square Full. Place the #111516 shape in the middle-left to lock in the expression. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  10. 10
    Pupil right

    Continue with pupil right using Square Full. Place the #111516 shape in the middle-right to lock in the expression. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  11. 11
    Mouth

    Continue with mouth using Rectangle Medium. Place the #111516 shape in the lower center to lock in the expression. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  12. 12
    Tooth left

    Continue with tooth left using Square Full. Place the #F6F3E7 shape in the lower center to lock in the expression. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  13. 13
    Tooth right

    Continue with tooth right using Square Full. Place the #F6F3E7 shape in the lower center to lock in the expression. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  14. 14
    Mouth corner left

    Continue with mouth corner left using Square Full. Place the #EF5964 shape in the lower-left to lock in the expression. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  15. 15
    Mouth corner right

    Continue with mouth corner right using Square Full. Place the #EF5964 shape in the lower-right to lock in the expression. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  16. 16
    Chin pixel

    Continue with chin pixel using Square Full. Place the #D99E26 shape in the lower center to shape the lower focal area. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  17. 17
    Crooked brow left

    Continue with crooked brow left using Rectangle Medium. Place the #3A2B10 shape in the upper-left to lock in the expression. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  18. 18
    Crooked brow right

    Finish with crooked brow right using Rectangle Medium. Place the #3A2B10 shape in the upper-right to lock in the expression. Compare the completed emblem with the final target at playercard size.

    Rectangle Medium - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.