Back to Happy Hazard

Happy Hazard
BO2 Build Guide

Create a playful hazard sign with mismatched eyes, a crooked grin, and odd warning details.

Happy Hazard BO2 emblem built with 14 native-shape layers
14native-shape layers

Build strategy

Plan this emblem before placing shapes.

Build the warning silhouette and inner field, add two deliberately different eyes, then construct the grin, teeth, and peripheral alert marks.

Alignment reference

Keep the defining geometry stable.

Center the overall sign while allowing controlled imbalance in the eyes and mouth.

LAYER 01 / 14Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Hazard sign shadow

Begin with hazard sign shadow using Triangle Wide. Place the #171B1E shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 50% from the left and 54% from the top, using the canvas center lines as reference.

Use about 178% horizontal scale and 185% vertical scale relative to the simulator primitive.
In-game shape
Triangle WideTools menu
Scale
Free scale
Flip
None
Rotation
Keep the shape in its default orientation.
Color
#171B1E
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

Panic Channel24 stepsPixel Prank18 stepsArcade Ghost18 steps

What makes this build different

Built with documented BO2 Tools shapes.

Happy Hazard uses Triangle Wide, Full Circle, Rectangle Medium, Diamond. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • The outer warning shape remains readable behind the face.
  • The grin is clear at small size despite the mismatched details.
  • All 14 layers use only Triangle Wide, Full Circle, Rectangle Medium, Diamond.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Hazard sign shadow

    Begin with hazard sign shadow using Triangle Wide. Place the #171B1E shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

    Triangle Wide - Tools menu
  2. 02
    Hazard sign

    Continue with hazard sign using Triangle Wide. Place the #F05A64 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  3. 03
    Inner warning field

    Continue with inner warning field using Triangle Wide. Place the #F3C748 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  4. 04
    Uneven eye left

    Continue with uneven eye left using Full Circle. Place the #111516 shape in the middle-left to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  5. 05
    Uneven eye right

    Continue with uneven eye right using Full Circle. Place the #111516 shape in the middle-right to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  6. 06
    Odd eye

    Continue with odd eye using Full Circle. Place the #111516 shape in the middle-right to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  7. 07
    Eye glint left

    Continue with eye glint left using Full Circle. Place the #FFFFFF shape in the middle-left to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  8. 08
    Eye glint right

    Continue with eye glint right using Full Circle. Place the #FFFFFF shape in the middle-right to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  9. 09
    Crooked grin

    Continue with crooked grin using Rectangle Medium. Place the #111516 shape in the lower center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  10. 10
    Grin tooth left

    Continue with grin tooth left using Triangle Wide. Place the #FFFFFF shape in the lower center to lock in the expression. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  11. 11
    Grin tooth right

    Continue with grin tooth right using Triangle Wide. Place the #FFFFFF shape in the lower center to lock in the expression. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  12. 12
    Hazard bolt left

    Continue with hazard bolt left using Diamond. Place the #F05A64 shape in the lower-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  13. 13
    Hazard bolt right

    Continue with hazard bolt right using Diamond. Place the #F05A64 shape in the lower-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  14. 14
    Nose dot

    Finish with nose dot using Diamond. Place the #F05A64 shape in the middle center to shape the lower focal area. Compare the completed emblem with the final target at playercard size.

    Diamond - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.