Arcade Ghost BO2 emblem built with 18 native-shape layers

Funny - Easy

Arcade Ghost BO2 Emblem Template

A blue arcade ghost with block eyes, split tail, blunt mouth, and colorful glitch pixels.

18native-shape layers
8design colors
Easydesign complexity

Layer breakdown

01Ghost shadowSquare Full
02Blue ghost bodySquare Full
03Round shoulder leftFull Circle
04Round shoulder rightFull Circle
05Ghost domeFull Circle
06Eye socket leftSquare Full
07Eye socket rightSquare Full
08White eye leftSquare Full
09White eye rightSquare Full
10Blue pupil leftSquare Full
11Blue pupil rightSquare Full
12Pixel mouthRectangle Medium
13Split tail leftTriangle Wide
14Split tail rightTriangle Wide
15Center tail cutTriangle Wide
16Glitch block leftSquare Full
17Glitch block rightSquare Full
18Yellow glitchSquare Full

Composition

How the Arcade Ghost design is constructed.

Arcade Ghost is an original stepped mascot that borrows the grammar of pixel art without reproducing a known arcade character. Square eyes and a split lower trail carry the retro identity.

A dark stepped shadow outlines a blue body. Two socket layers hold square pale eyes, while the dark mouth and two colored glitch bars create the expression and motion.

BO2 reconstruction status

A native-shape guide is available.

This guide uses 18 documented BO2-native shapes and shows the layer order step by step for manual reference.

The online template and exported PNG are planning references. They cannot be imported into BO2 or synchronized with a game account.

Color decisions

Why this palette works

Blue is the main sprite body, charcoal supplies outline and cavities, pale gray forms the eyes, and tiny pink-yellow glitches add arcade noise.

Focal point: The two square eyes above the angular mouth are the focal face.

#20262A#72A7FF#172027#F3F1E8#111516#090C0D#EF5964#F3C748

Make it yours

Three useful variations

  • Shift the glitch bars to change the motion direction.
  • Use green for a terminal-screen version.
  • Change the split tail widths for a different floating pose.

Quality control

Common mistakes to avoid

  • Rounding the stepped body edges.
  • Placing the two eyes at different heights unintentionally.
  • Making glitch bars large enough to compete with the face.

Actual template data

What every Arcade Ghost layer contributes

  1. 01
    Ghost shadow

    Ghost shadow establishes the Arcade Ghost boundary at 285 by 288 reference units. The Arcade Ghost center sits near X 256, Y 273, keeping later layers inside this rear silhouette.

  2. 02
    Blue ghost body

    Blue ghost body occupies the Arcade Ghost middle center region near X 256, Y 252.

  3. 03
    Round shoulder left

    Round shoulder left occupies the Arcade Ghost middle-left region near X 128, Y 255.

  4. 04
    Round shoulder right

    Round shoulder right occupies the Arcade Ghost middle-right region near X 384, Y 255.

  5. 05
    Ghost dome

    Ghost dome occupies the Arcade Ghost upper center region near X 256, Y 134.

  6. 06
    Eye socket left

    Eye socket left occupies the Arcade Ghost middle-left region near X 204, Y 244.

  7. 07
    Eye socket right

    Eye socket right occupies the Arcade Ghost middle-right region near X 308, Y 244.

  8. 08
    White eye left

    White eye left occupies the Arcade Ghost middle-left region near X 212, Y 235.

  9. 09
    White eye right

    White eye right occupies the Arcade Ghost middle-right region near X 300, Y 235.

  10. 10
    Blue pupil left

    Blue pupil left occupies the Arcade Ghost middle-left region near X 219, Y 242.

  11. 11
    Blue pupil right

    Blue pupil right occupies the Arcade Ghost middle-right region near X 293, Y 242.

  12. 12
    Pixel mouth

    Pixel mouth occupies the Arcade Ghost middle center region near X 256, Y 324.

  13. 13
    Split tail left

    Split tail left occupies the Arcade Ghost lower-left region near X 206, Y 401.

  14. 14
    Split tail right

    Split tail right occupies the Arcade Ghost lower-right region near X 306, Y 401.

  15. 15
    Center tail cut

    Center tail cut occupies the Arcade Ghost lower center region near X 256, Y 393.

  16. 16
    Glitch block left

    Glitch block left occupies the Arcade Ghost middle-left region near X 98, Y 315.

  17. 17
    Glitch block right

    Glitch block right occupies the Arcade Ghost middle-right region near X 414, Y 315.

  18. 18
    Yellow glitch

    Yellow glitch occupies the Arcade Ghost lower-right region near X 397, Y 344.