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Iron Mask
BO2 Build Guide

Assemble a ceremonial iron mask from ivory armor, dark vents, and restrained gold plates.

Iron Mask BO2 emblem built with 18 native-shape layers
18native-shape layers

Build strategy

Plan this emblem before placing shapes.

Start with the helmet shadow and shoulder hardware, stack the ivory shell and temple plates, then cut in the eyes, vents, nose bridge, and gold chin.

Alignment reference

Keep the defining geometry stable.

Treat the nose bridge as the center ruler and compare every paired shell, plate, vent, jaw, and eye against it.

LAYER 01 / 18Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Helmet shadow

Begin with helmet shadow using Diamond. Place the #111516 shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 50% from the left and 52% from the top, using the canvas center lines as reference.

Use about 215% horizontal scale and 222% vertical scale relative to the simulator primitive.
In-game shape
DiamondTools menu
Scale
Free scale
Flip
None
Rotation
Keep the shape in its default orientation.
Color
#111516
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

Apex Skull18 stepsGas Mask13 stepsPanic Channel24 steps

What makes this build different

Built with documented BO2 Tools shapes.

Iron Mask uses Diamond, Triangle Wide, Rectangle Medium, Full Circle. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • The visor reads as one face rather than disconnected plates.
  • Gold remains a secondary accent behind the ivory armor.
  • All 18 layers use only Diamond, Triangle Wide, Rectangle Medium, Full Circle.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Helmet shadow

    Begin with helmet shadow using Diamond. Place the #111516 shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

    Diamond - Tools menu
  2. 02
    Gold shoulder left

    Continue with gold shoulder left using Triangle Wide. Place the #CAA44B shape in the middle-left to define the outer profile. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  3. 03
    Gold shoulder right

    Continue with gold shoulder right using Triangle Wide. Place the #CAA44B shape in the middle-right to define the outer profile. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  4. 04
    Ivory shell left

    Continue with ivory shell left using Diamond. Place the #EEEAE0 shape in the middle-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  5. 05
    Ivory shell right

    Continue with ivory shell right using Diamond. Place the #EEEAE0 shape in the middle-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  6. 06
    Temple plate left

    Continue with temple plate left using Triangle Wide. Place the #EEEAE0 shape in the upper-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  7. 07
    Temple plate right

    Continue with temple plate right using Triangle Wide. Place the #EEEAE0 shape in the upper-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  8. 08
    Gold crown

    Continue with gold crown using Diamond. Place the #CAA44B shape in the upper center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  9. 09
    Brow cut left

    Continue with brow cut left using Triangle Wide. Place the #111516 shape in the middle-left to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  10. 10
    Brow cut right

    Continue with brow cut right using Triangle Wide. Place the #111516 shape in the middle-right to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  11. 11
    Cheek vent left

    Continue with cheek vent left using Triangle Wide. Place the #202528 shape in the lower-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  12. 12
    Cheek vent right

    Continue with cheek vent right using Triangle Wide. Place the #202528 shape in the lower-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  13. 13
    Jaw plate left

    Continue with jaw plate left using Diamond. Place the #F7F3E9 shape in the lower-left to shape the lower focal area. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  14. 14
    Jaw plate right

    Continue with jaw plate right using Diamond. Place the #F7F3E9 shape in the lower-right to shape the lower focal area. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  15. 15
    Nose bridge

    Continue with nose bridge using Rectangle Medium. Place the #F7F3E9 shape in the middle center to shape the lower focal area. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  16. 16
    Chin gold

    Continue with chin gold using Diamond. Place the #CAA44B shape in the lower center to shape the lower focal area. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  17. 17
    Eye void left

    Continue with eye void left using Full Circle. Place the #080A0B shape in the middle-left to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  18. 18
    Eye void right

    Finish with eye void right using Full Circle. Place the #080A0B shape in the middle-right to carve the intended negative space. Compare the completed emblem with the final target at playercard size.

    Full Circle - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.