Back to Night Crest

Night Crest
BO2 Build Guide

Construct a restrained night crest around a shield, crescent, and sharp central star.

Night Crest BO2 emblem built with 10 native-shape layers
10native-shape layers

Build strategy

Plan this emblem before placing shapes.

Build the shield boundary first, mask its interior with the dark field, then place the crescent and star before adding the small gold notches.

Alignment reference

Keep the defining geometry stable.

Center the shield and star exactly; use the crescent opening as the main optical balance check.

LAYER 01 / 10Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Shield border

Begin with shield border using Diamond. Place the #444B50 shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 50% from the left and 53% from the top, using the canvas center lines as reference.

Use about 215% horizontal scale and 225% vertical scale relative to the simulator primitive.
In-game shape
DiamondTools menu
Scale
Free scale
Flip
None
Rotation
Keep the shape in its default orientation.
Color
#444B50
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

Red Vanguard17 stepsSilent Crown13 stepsSolar Guard11 steps

What makes this build different

Built with documented BO2 Tools shapes.

Night Crest uses Diamond, Full Circle, Triangle Wide. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • The crescent remains open and recognizable at thumbnail size.
  • The shield border stays even around the dark field.
  • All 10 layers use only Diamond, Full Circle, Triangle Wide.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Shield border

    Begin with shield border using Diamond. Place the #444B50 shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

    Diamond - Tools menu
  2. 02
    Shield field

    Continue with shield field using Diamond. Place the #090C0D shape in the middle center to establish the supporting silhouette. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  3. 03
    Moon gold

    Continue with moon gold using Full Circle. Place the #D9B654 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  4. 04
    Moon cutout

    Continue with moon cutout using Full Circle. Place the #090C0D shape in the middle center to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  5. 05
    Star vertical

    Continue with star vertical using Diamond. Place the #F2F2ED shape in the upper center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  6. 06
    Star horizontal

    Continue with star horizontal using Diamond. Place the #D5D8D8 shape in the upper center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  7. 07
    Star core

    Continue with star core using Diamond. Place the #FFFFFF shape in the upper center to anchor the center axis. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  8. 08
    Gold shield notch left

    Continue with gold shield notch left using Triangle Wide. Place the #D9B654 shape in the middle-left to establish the supporting silhouette. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  9. 09
    Gold shield notch right

    Continue with gold shield notch right using Triangle Wide. Place the #D9B654 shape in the middle-right to establish the supporting silhouette. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  10. 10
    Lower shield cap

    Finish with lower shield cap using Triangle Wide. Place the #252A2D shape in the lower center to establish the supporting silhouette. Compare the completed emblem with the final target at playercard size.

    Triangle Wide - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.