Back to Red Vanguard

Red Vanguard
BO2 Build Guide

Recreate the Red Vanguard crest with swept red wings, silver jaws, and a dark center lock.

Red Vanguard BO2 emblem built with 17 native-shape layers
17native-shape layers

Build strategy

Plan this emblem before placing shapes.

Establish the rear diamond first, build the broad red wings from back to front, then carve the center with dark cuts before adding silver jaws and the lower blade.

Alignment reference

Keep the defining geometry stable.

Match the left and right wing tips by distance from the vertical axis; keep the crown spike, inner chevron, lower blade, and lock precisely centered.

LAYER 01 / 17Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Rear crest

Begin with rear crest using Diamond. Place the #15191B shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 50% from the left and 54% from the top, using the canvas center lines as reference.

Use about 235% horizontal scale and 215% vertical scale relative to the simulator primitive.
In-game shape
DiamondTools menu
Scale
Free scale
Flip
None
Rotation
Keep the shape in its default orientation.
Color
#15191B
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

Night Crest10 stepsSilent Crown13 stepsSolar Guard11 steps

What makes this build different

Built with documented BO2 Tools shapes.

Red Vanguard uses Diamond, Triangle Wide. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • The upper red span is broad without touching the canvas edge.
  • The silver jaws remain visible between the red wings and dark center.
  • All 17 layers use only Diamond, Triangle Wide.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Rear crest

    Begin with rear crest using Diamond. Place the #15191B shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

    Diamond - Tools menu
  2. 02
    Swept red wing left

    Continue with swept red wing left using Triangle Wide. Place the #EF3038 shape in the middle-left to define the outer profile. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  3. 03
    Swept red wing right

    Continue with swept red wing right using Triangle Wide. Place the #EF3038 shape in the middle-right to define the outer profile. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  4. 04
    Outer red hook left

    Continue with outer red hook left using Triangle Wide. Place the #EF3038 shape in the middle-left to define the outer profile. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  5. 05
    Outer red hook right

    Continue with outer red hook right using Triangle Wide. Place the #EF3038 shape in the middle-right to define the outer profile. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  6. 06
    Black wing cut left

    Continue with black wing cut left using Triangle Wide. Place the #0B0E0F shape in the middle-left to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  7. 07
    Black wing cut right

    Continue with black wing cut right using Triangle Wide. Place the #0B0E0F shape in the middle-right to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  8. 08
    Crown spike

    Continue with crown spike using Triangle Wide. Place the #EF3038 shape in the upper center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  9. 09
    Silver jaw left

    Continue with silver jaw left using Triangle Wide. Place the #EDF0ED shape in the lower-left to shape the lower focal area. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  10. 10
    Silver jaw right

    Continue with silver jaw right using Triangle Wide. Place the #EDF0ED shape in the lower-right to shape the lower focal area. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  11. 11
    Jaw shadow left

    Continue with jaw shadow left using Triangle Wide. Place the #242A2D shape in the lower-left to establish the supporting silhouette. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  12. 12
    Jaw shadow right

    Continue with jaw shadow right using Triangle Wide. Place the #242A2D shape in the lower-right to establish the supporting silhouette. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  13. 13
    Inner chevron

    Continue with inner chevron using Triangle Wide. Place the #343A3D shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  14. 14
    Lower red blade

    Continue with lower red blade using Triangle Wide. Place the #EF3038 shape in the lower center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  15. 15
    Center lock

    Continue with center lock using Diamond. Place the #111516 shape in the middle center to anchor the center axis. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  16. 16
    Wing rivet left

    Continue with wing rivet left using Diamond. Place the #F15A61 shape in the middle-left to define the outer profile. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  17. 17
    Wing rivet right

    Finish with wing rivet right using Diamond. Place the #F15A61 shape in the middle-right to define the outer profile. Compare the completed emblem with the final target at playercard size.

    Diamond - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.