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Ash Phoenix
BO2 Build Guide

Raise an ash phoenix from broad wings, orange flame planes, and a bright central breast.

Ash Phoenix BO2 emblem built with 13 native-shape layers
13native-shape layers

Build strategy

Plan this emblem before placing shapes.

Spread the rear ash wings first, add the brighter flight feathers, then build the body, neck, head, breast flame, and descending tail.

Alignment reference

Keep the defining geometry stable.

Keep the body and tail centered while matching the highest visible point and outer reach of both wings.

LAYER 01 / 13Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Ash tail

Begin with ash tail using Triangle Wide. Place the #202529 shape in the lower center to extend the visible composition. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 50% from the left and 68% from the top, using the canvas center lines as reference.

Use about 102% horizontal scale and 155% vertical scale relative to the simulator primitive.
In-game shape
Triangle WideTools menu
Scale
Free scale
Flip
None
Rotation
Rotate 180 degrees clockwise from the default orientation.
Color
#202529
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

Signal Wolf18 stepsCircuit Fox16 stepsNeon Hawk14 steps

What makes this build different

Built with documented BO2 Tools shapes.

Ash Phoenix uses Triangle Wide, Diamond. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • The silhouette reads as a rising bird at small size.
  • Warm flame layers stay concentrated around the breast and tail.
  • All 13 layers use only Triangle Wide, Diamond.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Ash tail

    Begin with ash tail using Triangle Wide. Place the #202529 shape in the lower center to extend the visible composition. Keep later shapes inside or deliberately overlapping this first boundary.

    Triangle Wide - Tools menu
  2. 02
    Ash wing left

    Continue with ash wing left using Triangle Wide. Place the #262C2F shape in the middle-left to define the outer profile. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  3. 03
    Ash wing right

    Continue with ash wing right using Triangle Wide. Place the #262C2F shape in the middle-right to define the outer profile. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  4. 04
    Flame wing left

    Continue with flame wing left using Triangle Wide. Place the #EE7952 shape in the middle-left to define the outer profile. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  5. 05
    Flame wing right

    Continue with flame wing right using Triangle Wide. Place the #EE7952 shape in the middle-right to define the outer profile. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  6. 06
    Inner flame left

    Continue with inner flame left using Triangle Wide. Place the #F2C06A shape in the middle-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  7. 07
    Inner flame right

    Continue with inner flame right using Triangle Wide. Place the #F2C06A shape in the middle-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  8. 08
    Phoenix body

    Continue with phoenix body using Diamond. Place the #EE7952 shape in the middle center to establish the supporting silhouette. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  9. 09
    White breast

    Continue with white breast using Triangle Wide. Place the #F3EFE5 shape in the middle center to shape the lower focal area. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  10. 10
    Flame crown

    Continue with flame crown using Triangle Wide. Place the #F2C06A shape in the upper center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  11. 11
    Wing ember left

    Continue with wing ember left using Diamond. Place the #EF9A68 shape in the middle-left to define the outer profile. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  12. 12
    Wing ember right

    Continue with wing ember right using Diamond. Place the #EF9A68 shape in the middle-right to define the outer profile. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  13. 13
    Tail coal

    Finish with tail coal using Diamond. Place the #111516 shape in the lower center to extend the visible composition. Compare the completed emblem with the final target at playercard size.

    Diamond - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.