Back to Circuit Fox

Circuit Fox
BO2 Build Guide

Build a compact circuit fox mask with cyan ears, bright eyes, and a pale angular muzzle.

Circuit Fox BO2 emblem built with 16 native-shape layers
16native-shape layers

Build strategy

Plan this emblem before placing shapes.

Establish the dark fox head and pointed ears, insert the cyan circuitry, then layer the forehead, eyes, cheeks, muzzle, nose, and chin.

Alignment reference

Keep the defining geometry stable.

Use the nose as the center anchor and compare ear tips, eye angles, and muzzle edges in mirrored pairs.

LAYER 01 / 16Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Fox shadow

Begin with fox shadow using Diamond. Place the #20262A shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 50% from the left and 56% from the top, using the canvas center lines as reference.

Use about 188% horizontal scale and 203% vertical scale relative to the simulator primitive.
In-game shape
DiamondTools menu
Scale
Free scale
Flip
None
Rotation
Keep the shape in its default orientation.
Color
#20262A
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

Signal Wolf18 stepsAsh Phoenix13 stepsNeon Hawk14 steps

What makes this build different

Built with documented BO2 Tools shapes.

Circuit Fox uses Diamond, Triangle Wide, Full Circle, Rectangle Medium. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • The ears and narrow muzzle clearly read as a fox.
  • Cyan circuit details remain visible without breaking the facial planes.
  • All 16 layers use only Diamond, Triangle Wide, Full Circle, Rectangle Medium.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Fox shadow

    Begin with fox shadow using Diamond. Place the #20262A shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

    Diamond - Tools menu
  2. 02
    Fox ear left

    Continue with fox ear left using Triangle Wide. Place the #343B3F shape in the upper-left to define the outer profile. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  3. 03
    Fox ear right

    Continue with fox ear right using Triangle Wide. Place the #343B3F shape in the upper-right to define the outer profile. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  4. 04
    Cyan ear trace left

    Continue with cyan ear trace left using Triangle Wide. Place the #40C3CE shape in the upper-left to define the outer profile. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  5. 05
    Cyan ear trace right

    Continue with cyan ear trace right using Triangle Wide. Place the #40C3CE shape in the upper-right to define the outer profile. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  6. 06
    Cyan face circuit left

    Continue with cyan face circuit left using Diamond. Place the #40C3CE shape in the middle-left to add a controlled finishing accent. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  7. 07
    Cyan face circuit right

    Continue with cyan face circuit right using Diamond. Place the #40C3CE shape in the middle-right to add a controlled finishing accent. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  8. 08
    Black face cut left

    Continue with black face cut left using Triangle Wide. Place the #101416 shape in the middle-left to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  9. 09
    Black face cut right

    Continue with black face cut right using Triangle Wide. Place the #101416 shape in the middle-right to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  10. 10
    Bright eye left

    Continue with bright eye left using Full Circle. Place the #EEF3EF shape in the middle-left to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  11. 11
    Bright eye right

    Continue with bright eye right using Full Circle. Place the #EEF3EF shape in the middle-right to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  12. 12
    Fox muzzle

    Continue with fox muzzle using Diamond. Place the #EDF0ED shape in the lower center to shape the lower focal area. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  13. 13
    Fox nose

    Continue with fox nose using Diamond. Place the #111516 shape in the lower center to shape the lower focal area. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  14. 14
    Circuit cheek left

    Continue with circuit cheek left using Rectangle Medium. Place the #40C3CE shape in the lower-left to add a controlled finishing accent. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  15. 15
    Circuit cheek right

    Continue with circuit cheek right using Rectangle Medium. Place the #40C3CE shape in the lower-right to add a controlled finishing accent. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  16. 16
    Signal chin

    Finish with signal chin using Triangle Wide. Place the #40C3CE shape in the lower center to shape the lower focal area. Compare the completed emblem with the final target at playercard size.

    Triangle Wide - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.