Back to Neon Hawk

Neon Hawk
BO2 Build Guide

Build a fast neon hawk insignia with swept wings, white flight edges, and a descending beak.

Neon Hawk BO2 emblem built with 14 native-shape layers
14native-shape layers

Build strategy

Plan this emblem before placing shapes.

Set the rear wing span, place the neon upper feathers, layer white flight edges beneath them, then construct the head, breast, and beak.

Alignment reference

Keep the defining geometry stable.

Keep the beak and breast on the axis while matching each wing's leading tip and lower feather angle.

LAYER 01 / 14Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Hawk shadow

Begin with hawk shadow using Diamond. Place the #1B2023 shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 50% from the left and 54% from the top, using the canvas center lines as reference.

Use about 205% horizontal scale and 174% vertical scale relative to the simulator primitive.
In-game shape
DiamondTools menu
Scale
Free scale
Flip
None
Rotation
Keep the shape in its default orientation.
Color
#1B2023
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

Signal Wolf18 stepsAsh Phoenix13 stepsCircuit Fox16 steps

What makes this build different

Built with documented BO2 Tools shapes.

Neon Hawk uses Diamond, Triangle Wide, Full Circle. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • The outer wing line suggests speed without clipping.
  • The centered beak stays distinct from the breast layers.
  • All 14 layers use only Diamond, Triangle Wide, Full Circle.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Hawk shadow

    Begin with hawk shadow using Diamond. Place the #1B2023 shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

    Diamond - Tools menu
  2. 02
    Hawk wing left

    Continue with hawk wing left using Triangle Wide. Place the #54D9AD shape in the middle-left to define the outer profile. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  3. 03
    Hawk wing right

    Continue with hawk wing right using Triangle Wide. Place the #54D9AD shape in the middle-right to define the outer profile. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  4. 04
    Dark feather cut left

    Continue with dark feather cut left using Triangle Wide. Place the #0C1011 shape in the middle-left to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  5. 05
    Dark feather cut right

    Continue with dark feather cut right using Triangle Wide. Place the #0C1011 shape in the middle-right to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  6. 06
    White flight edge left

    Continue with white flight edge left using Triangle Wide. Place the #EFF2EB shape in the middle-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  7. 07
    White flight edge right

    Continue with white flight edge right using Triangle Wide. Place the #EFF2EB shape in the middle-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  8. 08
    Hawk body

    Continue with hawk body using Diamond. Place the #252B2E shape in the middle center to establish the supporting silhouette. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  9. 09
    Hawk beak

    Continue with hawk beak using Triangle Wide. Place the #54D9AD shape in the lower center to shape the lower focal area. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  10. 10
    Hawk eye left

    Continue with hawk eye left using Full Circle. Place the #F4D45E shape in the middle center to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  11. 11
    Hawk eye right

    Continue with hawk eye right using Full Circle. Place the #F4D45E shape in the middle center to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  12. 12
    Neon feather tip left

    Continue with neon feather tip left using Diamond. Place the #54D9AD shape in the middle-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  13. 13
    Neon feather tip right

    Continue with neon feather tip right using Diamond. Place the #54D9AD shape in the middle-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  14. 14
    Hawk crown

    Finish with hawk crown using Triangle Wide. Place the #EFF2EB shape in the upper center to extend the visible composition. Compare the completed emblem with the final target at playercard size.

    Triangle Wide - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.