Build strategy
Plan this emblem before placing shapes.
Place the rear orbital mass, arrange the red arc segments in one rotational direction, then add separators, center glow, and diamond core.
Construct a rotating crimson orbit around a stable illuminated diamond core.

Build strategy
Place the rear orbital mass, arrange the red arc segments in one rotational direction, then add separators, center glow, and diamond core.
Alignment reference
Center the core first and maintain equal visual clearance between it and each orbital segment.
LAYER 1
Begin with orbit field using Full Circle. Place the #181D20 shape in the middle center to extend the visible composition. Keep later shapes inside or deliberately overlapping this first boundary.
Center at approximately 50% from the left and 50% from the top, using the canvas center lines as reference.
Use about 158% horizontal scale and 158% vertical scale relative to the simulator primitive.Shape names and layer order are documented so you can follow the build one step at a time.
Try another design
Choose another original template with its own saved, layer-by-layer companion.
What makes this build different
Crimson Orbit uses Full Circle, Rectangle Medium, Diamond, Triangle Wide. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.
Final review
Complete layer index
Begin with orbit field using Full Circle. Place the #181D20 shape in the middle center to extend the visible composition. Keep later shapes inside or deliberately overlapping this first boundary.
Full Circle - Tools menuContinue with orbit void using Full Circle. Place the #080A0B shape in the middle center to carve the intended negative space. Check the cumulative preview before moving to the next layer.
Full Circle - Tools menuContinue with red orbit one using Rectangle Medium. Place the #EF3038 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.
Rectangle Medium - Tools menuContinue with red orbit two using Rectangle Medium. Place the #EF3038 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.
Rectangle Medium - Tools menuContinue with orbit cut one using Full Circle. Place the #080A0B shape in the upper-left to carve the intended negative space. Check the cumulative preview before moving to the next layer.
Full Circle - Tools menuContinue with orbit cut two using Full Circle. Place the #080A0B shape in the middle-right to carve the intended negative space. Check the cumulative preview before moving to the next layer.
Full Circle - Tools menuContinue with orbit core using Diamond. Place the #32393C shape in the middle center to anchor the center axis. Check the cumulative preview before moving to the next layer.
Diamond - Tools menuContinue with core red using Diamond. Place the #EF3038 shape in the middle center to anchor the center axis. Check the cumulative preview before moving to the next layer.
Diamond - Tools menuContinue with core light using Full Circle. Place the #F7F2E9 shape in the middle center to anchor the center axis. Check the cumulative preview before moving to the next layer.
Full Circle - Tools menuFinish with orbit arrow using Triangle Wide. Place the #EF3038 shape in the upper-right to extend the visible composition. Compare the completed emblem with the final target at playercard size.
Triangle Wide - Tools menuThis companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.
Research provenance
The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.