Back to Crimson Orbit

Crimson Orbit
BO2 Build Guide

Construct a rotating crimson orbit around a stable illuminated diamond core.

Crimson Orbit BO2 emblem built with 10 native-shape layers
10native-shape layers

Build strategy

Plan this emblem before placing shapes.

Place the rear orbital mass, arrange the red arc segments in one rotational direction, then add separators, center glow, and diamond core.

Alignment reference

Keep the defining geometry stable.

Center the core first and maintain equal visual clearance between it and each orbital segment.

LAYER 01 / 10Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Orbit field

Begin with orbit field using Full Circle. Place the #181D20 shape in the middle center to extend the visible composition. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 50% from the left and 50% from the top, using the canvas center lines as reference.

Use about 158% horizontal scale and 158% vertical scale relative to the simulator primitive.
In-game shape
Full CircleTools menu
Scale
Free scale
Flip
None
Rotation
Keep the shape in its default orientation.
Color
#181D20
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

Void Runner10 stepsSteel Eye13 stepsVector Zero9 steps

What makes this build different

Built with documented BO2 Tools shapes.

Crimson Orbit uses Full Circle, Rectangle Medium, Diamond, Triangle Wide. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • The red segments imply rotation around one center.
  • The diamond core remains unobstructed and brighter than the arcs.
  • All 10 layers use only Full Circle, Rectangle Medium, Diamond, Triangle Wide.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Orbit field

    Begin with orbit field using Full Circle. Place the #181D20 shape in the middle center to extend the visible composition. Keep later shapes inside or deliberately overlapping this first boundary.

    Full Circle - Tools menu
  2. 02
    Orbit void

    Continue with orbit void using Full Circle. Place the #080A0B shape in the middle center to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  3. 03
    Red orbit one

    Continue with red orbit one using Rectangle Medium. Place the #EF3038 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  4. 04
    Red orbit two

    Continue with red orbit two using Rectangle Medium. Place the #EF3038 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  5. 05
    Orbit cut one

    Continue with orbit cut one using Full Circle. Place the #080A0B shape in the upper-left to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  6. 06
    Orbit cut two

    Continue with orbit cut two using Full Circle. Place the #080A0B shape in the middle-right to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  7. 07
    Orbit core

    Continue with orbit core using Diamond. Place the #32393C shape in the middle center to anchor the center axis. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  8. 08
    Core red

    Continue with core red using Diamond. Place the #EF3038 shape in the middle center to anchor the center axis. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  9. 09
    Core light

    Continue with core light using Full Circle. Place the #F7F2E9 shape in the middle center to anchor the center axis. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  10. 10
    Orbit arrow

    Finish with orbit arrow using Triangle Wide. Place the #EF3038 shape in the upper-right to extend the visible composition. Compare the completed emblem with the final target at playercard size.

    Triangle Wide - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.