Build strategy
Plan this emblem before placing shapes.
Place the orbital body and rear arc first, add the runner nose and drive core, then extend the directional streaks in descending visual weight.
Assemble an asymmetric orbital runner with a green nose, bright drive core, and speed streaks.

Build strategy
Place the orbital body and rear arc first, add the runner nose and drive core, then extend the directional streaks in descending visual weight.
Alignment reference
Do not force symmetry; align the drive core and nose along the intended travel direction and keep streaks parallel.
LAYER 1
Begin with orbit field using Diamond. Place the #15191C shape in the middle center to extend the visible composition. Keep later shapes inside or deliberately overlapping this first boundary.
Center at approximately 51% from the left and 52% from the top, using the canvas center lines as reference.
Use about 208% horizontal scale and 132% vertical scale relative to the simulator primitive.Shape names and layer order are documented so you can follow the build one step at a time.
Try another design
Choose another original template with its own saved, layer-by-layer companion.
What makes this build different
Void Runner uses Diamond, Triangle Wide, Rectangle Medium, Full Circle. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.
Final review
Complete layer index
Begin with orbit field using Diamond. Place the #15191C shape in the middle center to extend the visible composition. Keep later shapes inside or deliberately overlapping this first boundary.
Diamond - Tools menuContinue with forward nose using Triangle Wide. Place the #74D38E shape in the upper-right to shape the lower focal area. Check the cumulative preview before moving to the next layer.
Triangle Wide - Tools menuContinue with rear drive using Triangle Wide. Place the #74D38E shape in the middle-left to establish the supporting silhouette. Check the cumulative preview before moving to the next layer.
Triangle Wide - Tools menuContinue with runner body using Diamond. Place the #22282B shape in the middle center to establish the supporting silhouette. Check the cumulative preview before moving to the next layer.
Diamond - Tools menuContinue with white speed line using Rectangle Medium. Place the #EDF0ED shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.
Rectangle Medium - Tools menuContinue with cyan trail using Rectangle Medium. Place the #43C5CE shape in the lower-left to extend the visible composition. Check the cumulative preview before moving to the next layer.
Rectangle Medium - Tools menuContinue with drive core using Full Circle. Place the #0B0E0F shape in the middle center to anchor the center axis. Check the cumulative preview before moving to the next layer.
Full Circle - Tools menuContinue with core glow using Full Circle. Place the #74D38E shape in the middle center to anchor the center axis. Check the cumulative preview before moving to the next layer.
Full Circle - Tools menuContinue with lower stabilizer using Triangle Wide. Place the #2D3437 shape in the lower center to extend the visible composition. Check the cumulative preview before moving to the next layer.
Triangle Wide - Tools menuFinish with nose light using Diamond. Place the #F7F6EF shape in the upper-right to shape the lower focal area. Compare the completed emblem with the final target at playercard size.
Diamond - Tools menuThis companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.
Research provenance
The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.