Back to Void Runner

Void Runner
BO2 Build Guide

Assemble an asymmetric orbital runner with a green nose, bright drive core, and speed streaks.

Void Runner BO2 emblem built with 10 native-shape layers
10native-shape layers

Build strategy

Plan this emblem before placing shapes.

Place the orbital body and rear arc first, add the runner nose and drive core, then extend the directional streaks in descending visual weight.

Alignment reference

Keep the defining geometry stable.

Do not force symmetry; align the drive core and nose along the intended travel direction and keep streaks parallel.

LAYER 01 / 10Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Orbit field

Begin with orbit field using Diamond. Place the #15191C shape in the middle center to extend the visible composition. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 51% from the left and 52% from the top, using the canvas center lines as reference.

Use about 208% horizontal scale and 132% vertical scale relative to the simulator primitive.
In-game shape
DiamondTools menu
Scale
Free scale
Flip
None
Rotation
Rotate 28 degrees clockwise from the default orientation.
Color
#15191C
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

Steel Eye13 stepsCrimson Orbit10 stepsVector Zero9 steps

What makes this build different

Built with documented BO2 Tools shapes.

Void Runner uses Diamond, Triangle Wide, Rectangle Medium, Full Circle. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • The emblem clearly points in one direction.
  • The green nose and bright core remain distinct focal points.
  • All 10 layers use only Diamond, Triangle Wide, Rectangle Medium, Full Circle.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Orbit field

    Begin with orbit field using Diamond. Place the #15191C shape in the middle center to extend the visible composition. Keep later shapes inside or deliberately overlapping this first boundary.

    Diamond - Tools menu
  2. 02
    Forward nose

    Continue with forward nose using Triangle Wide. Place the #74D38E shape in the upper-right to shape the lower focal area. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  3. 03
    Rear drive

    Continue with rear drive using Triangle Wide. Place the #74D38E shape in the middle-left to establish the supporting silhouette. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  4. 04
    Runner body

    Continue with runner body using Diamond. Place the #22282B shape in the middle center to establish the supporting silhouette. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  5. 05
    White speed line

    Continue with white speed line using Rectangle Medium. Place the #EDF0ED shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  6. 06
    Cyan trail

    Continue with cyan trail using Rectangle Medium. Place the #43C5CE shape in the lower-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  7. 07
    Drive core

    Continue with drive core using Full Circle. Place the #0B0E0F shape in the middle center to anchor the center axis. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  8. 08
    Core glow

    Continue with core glow using Full Circle. Place the #74D38E shape in the middle center to anchor the center axis. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  9. 09
    Lower stabilizer

    Continue with lower stabilizer using Triangle Wide. Place the #2D3437 shape in the lower center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  10. 10
    Nose light

    Finish with nose light using Diamond. Place the #F7F6EF shape in the upper-right to shape the lower focal area. Compare the completed emblem with the final target at playercard size.

    Diamond - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.