Back to Vector Zero

Vector Zero
BO2 Build Guide

Construct a clean cyan target ring pierced by a white descending vector and red center marker.

Vector Zero BO2 emblem built with 9 native-shape layers
9native-shape layers

Build strategy

Plan this emblem before placing shapes.

Build the outer target rings, mask their center, place the white vector from top to bottom, then finish with the compact red marker.

Alignment reference

Keep the defining geometry stable.

All ring layers and the vector must share one exact center; use the vertical canvas line throughout.

LAYER 01 / 09Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Zero outer

Begin with zero outer using Full Circle. Place the #40C3CE shape in the middle center to extend the visible composition. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 50% from the left and 50% from the top, using the canvas center lines as reference.

Use about 160% horizontal scale and 160% vertical scale relative to the simulator primitive.
In-game shape
Full CircleTools menu
Scale
Free scale
Flip
None
Rotation
Keep the shape in its default orientation.
Color
#40C3CE
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

Void Runner10 stepsSteel Eye13 stepsCrimson Orbit10 steps

What makes this build different

Built with documented BO2 Tools shapes.

Vector Zero uses Full Circle, Triangle Wide, Rectangle Medium, Diamond. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • The target rings remain concentric.
  • The white vector and red marker stay readable without touching the outer ring.
  • All 9 layers use only Full Circle, Triangle Wide, Rectangle Medium, Diamond.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Zero outer

    Begin with zero outer using Full Circle. Place the #40C3CE shape in the middle center to extend the visible composition. Keep later shapes inside or deliberately overlapping this first boundary.

    Full Circle - Tools menu
  2. 02
    Zero field

    Continue with zero field using Full Circle. Place the #111516 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  3. 03
    Zero inner

    Continue with zero inner using Full Circle. Place the #40C3CE shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  4. 04
    Zero void

    Continue with zero void using Full Circle. Place the #080A0B shape in the middle center to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  5. 05
    Vector arrow

    Continue with vector arrow using Triangle Wide. Place the #EFF2ED shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  6. 06
    Vector spine

    Continue with vector spine using Rectangle Medium. Place the #EFF2ED shape in the upper center to anchor the center axis. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  7. 07
    Vector core

    Continue with vector core using Diamond. Place the #EF3038 shape in the middle center to anchor the center axis. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  8. 08
    Vector tail

    Continue with vector tail using Triangle Wide. Place the #40C3CE shape in the lower center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  9. 09
    Zero slash

    Finish with zero slash using Rectangle Medium. Place the #263035 shape in the middle center to extend the visible composition. Compare the completed emblem with the final target at playercard size.

    Rectangle Medium - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.