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Steel Eye
BO2 Build Guide

Construct a mechanical surveillance eye with red armored lids, silver edges, and a bright lens.

Steel Eye BO2 emblem built with 13 native-shape layers
13native-shape layers

Build strategy

Plan this emblem before placing shapes.

Build the dark eye housing, stack the upper and lower armored lids, then place the silver rim, iris rings, pupil, and small hardware details.

Alignment reference

Keep the defining geometry stable.

Center every circular lens layer and match the upper and lower lid gaps around that shared center.

LAYER 01 / 13Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Eye housing

Begin with eye housing using Diamond. Place the #20262A shape in the middle center to lock in the expression. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 50% from the left and 50% from the top, using the canvas center lines as reference.

Use about 242% horizontal scale and 134% vertical scale relative to the simulator primitive.
In-game shape
DiamondTools menu
Scale
Free scale
Flip
None
Rotation
Rotate 90 degrees clockwise from the default orientation.
Color
#20262A
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

Void Runner10 stepsCrimson Orbit10 stepsVector Zero9 steps

What makes this build different

Built with documented BO2 Tools shapes.

Steel Eye uses Diamond, Triangle Wide, Full Circle, Rectangle Medium. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • The lens remains perfectly nested inside the armor.
  • Red lids frame the eye without covering the silver rim.
  • All 13 layers use only Diamond, Triangle Wide, Full Circle, Rectangle Medium.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Eye housing

    Begin with eye housing using Diamond. Place the #20262A shape in the middle center to lock in the expression. Keep later shapes inside or deliberately overlapping this first boundary.

    Diamond - Tools menu
  2. 02
    Red eyelid left

    Continue with red eyelid left using Triangle Wide. Place the #EF3038 shape in the middle-left to lock in the expression. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  3. 03
    Red eyelid right

    Continue with red eyelid right using Triangle Wide. Place the #EF3038 shape in the middle-right to lock in the expression. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  4. 04
    Silver lid edge left

    Continue with silver lid edge left using Triangle Wide. Place the #D8DFE0 shape in the middle-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  5. 05
    Silver lid edge right

    Continue with silver lid edge right using Triangle Wide. Place the #D8DFE0 shape in the middle-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  6. 06
    Lens socket

    Continue with lens socket using Full Circle. Place the #080A0B shape in the middle center to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  7. 07
    Red lens

    Continue with red lens using Full Circle. Place the #EF3038 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  8. 08
    Lens glare

    Continue with lens glare using Full Circle. Place the #FFFFFF shape in the middle center to add a controlled finishing accent. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  9. 09
    Housing vent left

    Continue with housing vent left using Rectangle Medium. Place the #0B0E0F shape in the middle-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  10. 10
    Housing vent right

    Continue with housing vent right using Rectangle Medium. Place the #0B0E0F shape in the middle-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  11. 11
    Corner bolt left

    Continue with corner bolt left using Diamond. Place the #9FA9AD shape in the middle-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  12. 12
    Corner bolt right

    Continue with corner bolt right using Diamond. Place the #9FA9AD shape in the middle-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  13. 13
    Lower sensor

    Finish with lower sensor using Diamond. Place the #343A3D shape in the lower center to extend the visible composition. Compare the completed emblem with the final target at playercard size.

    Diamond - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.