Void Runner BO2 emblem built with 10 native-shape layers

Sci-fi - Medium

Void Runner BO2 Emblem Template

An asymmetric orbital runner with a bright drive core, green nose, and long speed streak.

10native-shape layers
8design colors
Mediumdesign complexity

Layer breakdown

01Orbit fieldDiamond
02Forward noseTriangle Wide
03Rear driveTriangle Wide
04Runner bodyDiamond
05White speed lineRectangle Medium
06Cyan trailRectangle Medium
07Drive coreFull Circle
08Core glowFull Circle
09Lower stabilizerTriangle Wide
10Nose lightDiamond

Composition

How the Void Runner design is constructed.

Void Runner is an asymmetrical motion mark inspired by an object accelerating through an orbit. Unlike the mirrored crests, its energy depends on a forward lean and unequal trailing planes.

A long dark silhouette travels from upper left to lower right. Green plates mark the leading and trailing surfaces, while the compact dark core and pale streak create a directional center.

BO2 reconstruction status

A native-shape guide is available.

This guide uses 10 documented BO2-native shapes and shows the layer order step by step for manual reference.

The online template and exported PNG are planning references. They cannot be imported into BO2 or synchronized with a game account.

Color decisions

Why this palette works

Green communicates active motion, charcoal contains the mass, and the pale streak acts as reflected speed. Keep the highlight narrow so it does not turn into a static wing.

Focal point: The intersection of the green planes and pale directional streak is the focal point.

#15191C#74D38E#22282B#EDF0ED#43C5CE#0B0E0F#2D3437#F7F6EF

Make it yours

Three useful variations

  • Flip the complete design to reverse its travel direction.
  • Use orange for a re-entry or heat theme.
  • Shorten the trailing plate for a compact insignia.

Quality control

Common mistakes to avoid

  • Trying to force bilateral symmetry.
  • Centering every layer and removing the forward lean.
  • Making the highlight broader than the accent planes.

Actual template data

What every Void Runner layer contributes

  1. 01
    Orbit field

    Orbit field establishes the Void Runner boundary at 235 by 210 reference units. The Void Runner center sits near X 260, Y 266, keeping later layers inside this rear silhouette.

  2. 02
    Forward nose

    Forward nose occupies the Void Runner middle-right region near X 347, Y 211.

  3. 03
    Rear drive

    Rear drive occupies the Void Runner middle-left region near X 155, Y 306.

  4. 04
    Runner body

    Runner body occupies the Void Runner middle center region near X 269, Y 253.

  5. 05
    White speed line

    White speed line occupies the Void Runner middle center region near X 252, Y 257.

  6. 06
    Cyan trail

    Cyan trail occupies the Void Runner lower-left region near X 157, Y 331.

  7. 07
    Drive core

    Drive core occupies the Void Runner middle center region near X 284, Y 247.

  8. 08
    Core glow

    Core glow occupies the Void Runner middle center region near X 284, Y 247.

  9. 09
    Lower stabilizer

    Lower stabilizer occupies the Void Runner lower center region near X 255, Y 359.

  10. 10
    Nose light

    Nose light occupies the Void Runner upper-right region near X 385, Y 171.