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Cyber Eye
BO2 Build Guide

Construct one clean mechanical eye from nested socket, white, iris, pupil, plates, and two small bolts.

Cyber Eye BO2 emblem built with 11 native-shape layers
11native-shape layers

Build strategy

Plan this emblem before placing shapes.

Build the centered eye stack first, then cap it with the top and bottom plates before adding the side bolts.

Alignment reference

Keep the defining geometry stable.

All eye circles share the exact same center; check equal clearance above and below the socket.

LAYER 01 / 11Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Violet background

Begin with violet background using Square Full. Place the #594783 shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 50% from the left and 50% from the top, using the canvas center lines as reference.

Use about 322% horizontal scale and 322% vertical scale relative to the simulator primitive.
In-game shape
Square FullTools menu
Scale
Free scale
Flip
None
Rotation
Keep the shape in its default orientation.
Color
#594783
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

Void Runner10 stepsSteel Eye13 stepsCrimson Orbit10 steps

What makes this build different

Built with documented BO2 Tools shapes.

Cyber Eye uses Square Full, Full Circle, Rectangle Medium. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • The mint iris surrounds the pupil evenly.
  • Both plates and bolts remain secondary to the eye.
  • All 11 layers use only Square Full, Full Circle, Rectangle Medium.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Violet background

    Begin with violet background using Square Full. Place the #594783 shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

    Square Full - Tools menu
  2. 02
    Socket outline

    Continue with socket outline using Full Circle. Place the #202838 shape in the middle center to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  3. 03
    Socket body

    Continue with socket body using Full Circle. Place the #3B4650 shape in the middle center to establish the supporting silhouette. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  4. 04
    Eye white

    Continue with eye white using Full Circle. Place the #FFF8E9 shape in the middle center to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  5. 05
    Iris ring

    Continue with iris ring using Full Circle. Place the #57D2C8 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  6. 06
    Pupil

    Continue with pupil using Full Circle. Place the #202838 shape in the middle center to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  7. 07
    Glint

    Continue with glint using Full Circle. Place the #FFF8E9 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  8. 08
    Top plate

    Continue with top plate using Rectangle Medium. Place the #202838 shape in the upper center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  9. 09
    Bottom plate

    Continue with bottom plate using Rectangle Medium. Place the #202838 shape in the lower center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  10. 10
    Left bolt

    Continue with left bolt using Full Circle. Place the #EF8146 shape in the middle-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  11. 11
    Right bolt

    Finish with right bolt using Full Circle. Place the #EF8146 shape in the middle-right to extend the visible composition. Compare the completed emblem with the final target at playercard size.

    Full Circle - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.