Back to Ember Horn

Ember Horn
BO2 Build Guide

Assemble a horned ember beast from dark head armor, orange face plates, gold eyes, and pale tusks.

Ember Horn BO2 emblem built with 16 native-shape layers
16native-shape layers

Build strategy

Plan this emblem before placing shapes.

Place the head shadow and horns, layer the ember forehead and cheek armor, then add eyes, muzzle, nose, tusks, and lower jaw.

Alignment reference

Keep the defining geometry stable.

Center the muzzle and nose while comparing horn height, eye angle, cheek width, and tusk exposure in pairs.

LAYER 01 / 16Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Beast shadow

Begin with beast shadow using Diamond. Place the #202528 shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 50% from the left and 56% from the top, using the canvas center lines as reference.

Use about 196% horizontal scale and 202% vertical scale relative to the simulator primitive.
In-game shape
DiamondTools menu
Scale
Free scale
Flip
None
Rotation
Keep the shape in its default orientation.
Color
#202528
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

Signal Wolf18 stepsAsh Phoenix13 stepsCircuit Fox16 steps

What makes this build different

Built with documented BO2 Tools shapes.

Ember Horn uses Diamond, Triangle Wide, Full Circle. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • The horns and muzzle establish a beast silhouette immediately.
  • Pale tusks remain visible against the dark lower face.
  • All 16 layers use only Diamond, Triangle Wide, Full Circle.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Beast shadow

    Begin with beast shadow using Diamond. Place the #202528 shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

    Diamond - Tools menu
  2. 02
    Long horn left

    Continue with long horn left using Triangle Wide. Place the #ED7650 shape in the upper-left to define the outer profile. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  3. 03
    Long horn right

    Continue with long horn right using Triangle Wide. Place the #ED7650 shape in the upper-right to define the outer profile. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  4. 04
    Bone horn tip left

    Continue with bone horn tip left using Triangle Wide. Place the #F0D5AA shape in the upper-left to define the outer profile. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  5. 05
    Bone horn tip right

    Continue with bone horn tip right using Triangle Wide. Place the #F0D5AA shape in the upper-right to define the outer profile. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  6. 06
    Ember face left

    Continue with ember face left using Diamond. Place the #ED7650 shape in the middle-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  7. 07
    Ember face right

    Continue with ember face right using Diamond. Place the #ED7650 shape in the middle-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  8. 08
    Dark cheek left

    Continue with dark cheek left using Triangle Wide. Place the #111516 shape in the middle-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  9. 09
    Dark cheek right

    Continue with dark cheek right using Triangle Wide. Place the #111516 shape in the middle-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  10. 10
    Hot eye left

    Continue with hot eye left using Full Circle. Place the #FFD56A shape in the middle-left to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  11. 11
    Hot eye right

    Continue with hot eye right using Full Circle. Place the #FFD56A shape in the middle-right to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  12. 12
    Beast muzzle

    Continue with beast muzzle using Diamond. Place the #2E3538 shape in the lower center to shape the lower focal area. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  13. 13
    Nose

    Continue with nose using Full Circle. Place the #0A0C0D shape in the lower center to shape the lower focal area. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  14. 14
    Lower tusk left

    Continue with lower tusk left using Triangle Wide. Place the #F0D5AA shape in the lower center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  15. 15
    Lower tusk right

    Continue with lower tusk right using Triangle Wide. Place the #F0D5AA shape in the lower center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  16. 16
    Ember beard

    Finish with ember beard using Triangle Wide. Place the #ED7650 shape in the lower center to define the outer profile. Compare the completed emblem with the final target at playercard size.

    Triangle Wide - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.