Back to Friendly Ghost

Friendly Ghost
BO2 Build Guide

Build a soft original ghost from a rounded hood, lower skirt, shy face, rosy cheeks, and cyan waves.

Friendly Ghost BO2 emblem built with 11 native-shape layers
11native-shape layers

Build strategy

Plan this emblem before placing shapes.

Place outline, head, and skirt before the facial features; finish with cheeks and the two small waves.

Alignment reference

Keep the defining geometry stable.

Head, skirt, and mouth share one center line while eyes, cheeks, and waves mirror each other.

LAYER 01 / 11Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Ink background

Begin with ink background using Square Full. Place the #324667 shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 50% from the left and 50% from the top, using the canvas center lines as reference.

Use about 322% horizontal scale and 322% vertical scale relative to the simulator primitive.
In-game shape
Square FullTools menu
Scale
Free scale
Flip
None
Rotation
Keep the shape in its default orientation.
Color
#324667
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

Panic Channel24 stepsPixel Prank18 stepsHappy Hazard14 steps

What makes this build different

Built with documented BO2 Tools shapes.

Friendly Ghost uses Square Full, Full Circle, Rectangle Medium. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • The bright ghost stays clear against the ink background.
  • Cyan waves remain small decorative accents.
  • All 11 layers use only Square Full, Full Circle, Rectangle Medium.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Ink background

    Begin with ink background using Square Full. Place the #324667 shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

    Square Full - Tools menu
  2. 02
    Ghost outline

    Continue with ghost outline using Full Circle. Place the #202838 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  3. 03
    Ghost head

    Continue with ghost head using Full Circle. Place the #FFF8E9 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  4. 04
    Ghost skirt

    Continue with ghost skirt using Square Full. Place the #FFF8E9 shape in the lower center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  5. 05
    Left eye

    Continue with left eye using Full Circle. Place the #202838 shape in the middle-left to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  6. 06
    Right eye

    Continue with right eye using Full Circle. Place the #202838 shape in the middle-right to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  7. 07
    Mouth

    Continue with mouth using Full Circle. Place the #202838 shape in the middle center to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  8. 08
    Left cheek

    Continue with left cheek using Full Circle. Place the #E66F8A shape in the middle-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  9. 09
    Right cheek

    Continue with right cheek using Full Circle. Place the #E66F8A shape in the middle-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  10. 10
    Left wave

    Continue with left wave using Rectangle Medium. Place the #57D2C8 shape in the lower-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  11. 11
    Right wave

    Finish with right wave using Rectangle Medium. Place the #57D2C8 shape in the lower-right to extend the visible composition. Compare the completed emblem with the final target at playercard size.

    Rectangle Medium - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.