Back to Monster Eyes

Monster Eyes
BO2 Build Guide

Create a friendly green monster with tall eye stacks, a narrow mouth, and two tiny teeth.

Monster Eyes BO2 emblem built with 12 native-shape layers
12native-shape layers

Build strategy

Plan this emblem before placing shapes.

Set the two blob layers, assemble each eye from outline to pupil, then place the centered mouth and teeth.

Alignment reference

Keep the defining geometry stable.

Use the mouth center to compare the two eyes and pupils.

LAYER 01 / 12Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Purple background

Begin with purple background using Square Full. Place the #373057 shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 50% from the left and 50% from the top, using the canvas center lines as reference.

Use about 322% horizontal scale and 322% vertical scale relative to the simulator primitive.
In-game shape
Square FullTools menu
Scale
Free scale
Flip
None
Rotation
Keep the shape in its default orientation.
Color
#373057
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

Panic Channel24 stepsPixel Prank18 stepsHappy Hazard14 steps

What makes this build different

Built with documented BO2 Tools shapes.

Monster Eyes uses Square Full, Full Circle, Rectangle Medium. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • Both pupils remain inside their eye whites.
  • The mouth stays narrower than the eye span.
  • All 12 layers use only Square Full, Full Circle, Rectangle Medium.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Purple background

    Begin with purple background using Square Full. Place the #373057 shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

    Square Full - Tools menu
  2. 02
    Monster outline

    Continue with monster outline using Full Circle. Place the #202838 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  3. 03
    Monster body

    Continue with monster body using Full Circle. Place the #73BD88 shape in the middle center to establish the supporting silhouette. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  4. 04
    Left eye outline

    Continue with left eye outline using Full Circle. Place the #202838 shape in the middle-left to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  5. 05
    Right eye outline

    Continue with right eye outline using Full Circle. Place the #202838 shape in the middle-right to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  6. 06
    Left eye

    Continue with left eye using Full Circle. Place the #FFF8E9 shape in the middle-left to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  7. 07
    Right eye

    Continue with right eye using Full Circle. Place the #FFF8E9 shape in the middle-right to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  8. 08
    Left pupil

    Continue with left pupil using Full Circle. Place the #202838 shape in the middle-left to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  9. 09
    Right pupil

    Continue with right pupil using Full Circle. Place the #202838 shape in the middle-right to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  10. 10
    Mouth

    Continue with mouth using Rectangle Medium. Place the #202838 shape in the lower center to lock in the expression. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  11. 11
    Left tooth

    Continue with left tooth using Full Circle. Place the #FFF8E9 shape in the lower center to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  12. 12
    Right tooth

    Finish with right tooth using Full Circle. Place the #FFF8E9 shape in the lower center to lock in the expression. Compare the completed emblem with the final target at playercard size.

    Full Circle - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.