Build strategy
Plan this emblem before placing shapes.
Set the two blob layers, assemble each eye from outline to pupil, then place the centered mouth and teeth.
Create a friendly green monster with tall eye stacks, a narrow mouth, and two tiny teeth.

Build strategy
Set the two blob layers, assemble each eye from outline to pupil, then place the centered mouth and teeth.
Alignment reference
Use the mouth center to compare the two eyes and pupils.
LAYER 1
Begin with purple background using Square Full. Place the #373057 shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.
Center at approximately 50% from the left and 50% from the top, using the canvas center lines as reference.
Use about 322% horizontal scale and 322% vertical scale relative to the simulator primitive.Shape names and layer order are documented so you can follow the build one step at a time.
Try another design
Choose another original template with its own saved, layer-by-layer companion.
What makes this build different
Monster Eyes uses Square Full, Full Circle, Rectangle Medium. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.
Final review
Complete layer index
Begin with purple background using Square Full. Place the #373057 shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.
Square Full - Tools menuContinue with monster outline using Full Circle. Place the #202838 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.
Full Circle - Tools menuContinue with monster body using Full Circle. Place the #73BD88 shape in the middle center to establish the supporting silhouette. Check the cumulative preview before moving to the next layer.
Full Circle - Tools menuContinue with left eye outline using Full Circle. Place the #202838 shape in the middle-left to lock in the expression. Check the cumulative preview before moving to the next layer.
Full Circle - Tools menuContinue with right eye outline using Full Circle. Place the #202838 shape in the middle-right to lock in the expression. Check the cumulative preview before moving to the next layer.
Full Circle - Tools menuContinue with left eye using Full Circle. Place the #FFF8E9 shape in the middle-left to lock in the expression. Check the cumulative preview before moving to the next layer.
Full Circle - Tools menuContinue with right eye using Full Circle. Place the #FFF8E9 shape in the middle-right to lock in the expression. Check the cumulative preview before moving to the next layer.
Full Circle - Tools menuContinue with left pupil using Full Circle. Place the #202838 shape in the middle-left to lock in the expression. Check the cumulative preview before moving to the next layer.
Full Circle - Tools menuContinue with right pupil using Full Circle. Place the #202838 shape in the middle-right to lock in the expression. Check the cumulative preview before moving to the next layer.
Full Circle - Tools menuContinue with mouth using Rectangle Medium. Place the #202838 shape in the lower center to lock in the expression. Check the cumulative preview before moving to the next layer.
Rectangle Medium - Tools menuContinue with left tooth using Full Circle. Place the #FFF8E9 shape in the lower center to lock in the expression. Check the cumulative preview before moving to the next layer.
Full Circle - Tools menuFinish with right tooth using Full Circle. Place the #FFF8E9 shape in the lower center to lock in the expression. Compare the completed emblem with the final target at playercard size.
Full Circle - Tools menuThis companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.
Research provenance
The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.