Back to North Star

North Star
BO2 Build Guide

Rebuild a luminous compass mark with clean cardinal points and a compact center core.

North Star BO2 emblem built with 10 native-shape layers
10native-shape layers

Build strategy

Plan this emblem before placing shapes.

Place the rear compass silhouette, layer the long vertical and horizontal points, then add the shorter diagonals and bright center cap.

Alignment reference

Keep the defining geometry stable.

Use both canvas center lines; opposite points must share one straight axis and equal reach.

LAYER 01 / 10Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Compass shadow

Begin with compass shadow using Diamond. Place the #171B1E shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 50% from the left and 50% from the top, using the canvas center lines as reference.

Use about 122% horizontal scale and 222% vertical scale relative to the simulator primitive.
In-game shape
DiamondTools menu
Scale
Free scale
Flip
None
Rotation
Keep the shape in its default orientation.
Color
#171B1E
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

Chrome Fang13 stepsGhost Mark13 stepsObsidian Key12 steps

What makes this build different

Built with documented BO2 Tools shapes.

North Star uses Diamond, Full Circle, Triangle Wide. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • All compass points meet cleanly at the center.
  • The symbol remains crisp when reduced to playercard size.
  • All 10 layers use only Diamond, Full Circle, Triangle Wide.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Compass shadow

    Begin with compass shadow using Diamond. Place the #171B1E shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

    Diamond - Tools menu
  2. 02
    Compass shadow cross

    Continue with compass shadow cross using Diamond. Place the #171B1E shape in the middle center to establish the supporting silhouette. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  3. 03
    Blue vertical

    Continue with blue vertical using Diamond. Place the #7694FF shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  4. 04
    Blue horizontal

    Continue with blue horizontal using Diamond. Place the #7694FF shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  5. 05
    White vertical

    Continue with white vertical using Diamond. Place the #F2F2ED shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  6. 06
    White horizontal

    Continue with white horizontal using Diamond. Place the #F2F2ED shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  7. 07
    Core

    Continue with core using Diamond. Place the #111516 shape in the middle center to anchor the center axis. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  8. 08
    Center light

    Continue with center light using Full Circle. Place the #FFFFFF shape in the middle center to anchor the center axis. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  9. 09
    Direction tick left

    Continue with direction tick left using Triangle Wide. Place the #7694FF shape in the middle-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  10. 10
    Direction tick right

    Finish with direction tick right using Triangle Wide. Place the #7694FF shape in the middle-right to extend the visible composition. Compare the completed emblem with the final target at playercard size.

    Triangle Wide - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.