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Obsidian Key
BO2 Build Guide

Assemble an obsidian key crest around a violet lock, long stem, and mirrored shoulders.

Obsidian Key BO2 emblem built with 12 native-shape layers
12native-shape layers

Build strategy

Plan this emblem before placing shapes.

Build the dark crest and shoulders first, add the violet lock housing, then place the keyhole, stem, teeth, and small luminous edge details.

Alignment reference

Keep the defining geometry stable.

Keep lock, keyhole, and stem on one vertical line; compare shoulder width before adjusting small key teeth.

LAYER 01 / 12Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Obsidian crest

Begin with obsidian crest using Diamond. Place the #131719 shape in the middle center to extend the visible composition. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 50% from the left and 53% from the top, using the canvas center lines as reference.

Use about 182% horizontal scale and 223% vertical scale relative to the simulator primitive.
In-game shape
DiamondTools menu
Scale
Free scale
Flip
None
Rotation
Keep the shape in its default orientation.
Color
#131719
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

North Star10 stepsChrome Fang13 stepsGhost Mark13 steps

What makes this build different

Built with documented BO2 Tools shapes.

Obsidian Key uses Diamond, Triangle Wide, Full Circle, Rectangle Medium. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • The keyhole remains legible inside the violet housing.
  • The long stem does not merge into the dark rear crest.
  • All 12 layers use only Diamond, Triangle Wide, Full Circle, Rectangle Medium.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Obsidian crest

    Begin with obsidian crest using Diamond. Place the #131719 shape in the middle center to extend the visible composition. Keep later shapes inside or deliberately overlapping this first boundary.

    Diamond - Tools menu
  2. 02
    Violet shoulder left

    Continue with violet shoulder left using Diamond. Place the #BD7CFF shape in the middle-left to define the outer profile. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  3. 03
    Violet shoulder right

    Continue with violet shoulder right using Diamond. Place the #BD7CFF shape in the middle-right to define the outer profile. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  4. 04
    Black shoulder cut left

    Continue with black shoulder cut left using Triangle Wide. Place the #080A0B shape in the middle-left to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  5. 05
    Black shoulder cut right

    Continue with black shoulder cut right using Triangle Wide. Place the #080A0B shape in the middle-right to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  6. 06
    Keyhole halo

    Continue with keyhole halo using Full Circle. Place the #ECE9F3 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  7. 07
    Keyhole void

    Continue with keyhole void using Full Circle. Place the #111516 shape in the middle center to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  8. 08
    Key stem

    Continue with key stem using Rectangle Medium. Place the #ECE9F3 shape in the middle center to anchor the center axis. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  9. 09
    Key foot

    Continue with key foot using Triangle Wide. Place the #ECE9F3 shape in the lower center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  10. 10
    Violet core

    Continue with violet core using Diamond. Place the #BD7CFF shape in the middle center to anchor the center axis. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  11. 11
    Shoulder jewel left

    Continue with shoulder jewel left using Diamond. Place the #D9BDFF shape in the middle-left to define the outer profile. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  12. 12
    Shoulder jewel right

    Finish with shoulder jewel right using Diamond. Place the #D9BDFF shape in the middle-right to define the outer profile. Compare the completed emblem with the final target at playercard size.

    Diamond - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.