Build strategy
Plan this emblem before placing shapes.
Build the dark crest and shoulders first, add the violet lock housing, then place the keyhole, stem, teeth, and small luminous edge details.
Assemble an obsidian key crest around a violet lock, long stem, and mirrored shoulders.

Build strategy
Build the dark crest and shoulders first, add the violet lock housing, then place the keyhole, stem, teeth, and small luminous edge details.
Alignment reference
Keep lock, keyhole, and stem on one vertical line; compare shoulder width before adjusting small key teeth.
LAYER 1
Begin with obsidian crest using Diamond. Place the #131719 shape in the middle center to extend the visible composition. Keep later shapes inside or deliberately overlapping this first boundary.
Center at approximately 50% from the left and 53% from the top, using the canvas center lines as reference.
Use about 182% horizontal scale and 223% vertical scale relative to the simulator primitive.Shape names and layer order are documented so you can follow the build one step at a time.
Try another design
Choose another original template with its own saved, layer-by-layer companion.
What makes this build different
Obsidian Key uses Diamond, Triangle Wide, Full Circle, Rectangle Medium. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.
Final review
Complete layer index
Begin with obsidian crest using Diamond. Place the #131719 shape in the middle center to extend the visible composition. Keep later shapes inside or deliberately overlapping this first boundary.
Diamond - Tools menuContinue with violet shoulder left using Diamond. Place the #BD7CFF shape in the middle-left to define the outer profile. Check the cumulative preview before moving to the next layer.
Diamond - Tools menuContinue with violet shoulder right using Diamond. Place the #BD7CFF shape in the middle-right to define the outer profile. Check the cumulative preview before moving to the next layer.
Diamond - Tools menuContinue with black shoulder cut left using Triangle Wide. Place the #080A0B shape in the middle-left to carve the intended negative space. Check the cumulative preview before moving to the next layer.
Triangle Wide - Tools menuContinue with black shoulder cut right using Triangle Wide. Place the #080A0B shape in the middle-right to carve the intended negative space. Check the cumulative preview before moving to the next layer.
Triangle Wide - Tools menuContinue with keyhole halo using Full Circle. Place the #ECE9F3 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.
Full Circle - Tools menuContinue with keyhole void using Full Circle. Place the #111516 shape in the middle center to carve the intended negative space. Check the cumulative preview before moving to the next layer.
Full Circle - Tools menuContinue with key stem using Rectangle Medium. Place the #ECE9F3 shape in the middle center to anchor the center axis. Check the cumulative preview before moving to the next layer.
Rectangle Medium - Tools menuContinue with key foot using Triangle Wide. Place the #ECE9F3 shape in the lower center to extend the visible composition. Check the cumulative preview before moving to the next layer.
Triangle Wide - Tools menuContinue with violet core using Diamond. Place the #BD7CFF shape in the middle center to anchor the center axis. Check the cumulative preview before moving to the next layer.
Diamond - Tools menuContinue with shoulder jewel left using Diamond. Place the #D9BDFF shape in the middle-left to define the outer profile. Check the cumulative preview before moving to the next layer.
Diamond - Tools menuFinish with shoulder jewel right using Diamond. Place the #D9BDFF shape in the middle-right to define the outer profile. Compare the completed emblem with the final target at playercard size.
Diamond - Tools menuThis companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.
Research provenance
The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.