Build strategy
Plan this emblem before placing shapes.
Place the rear shroud, add the pale hood and side folds, carve the dark face opening, then add eyes and staggered lower tears.
Shape a pale ghost mark with a deep face void, cyan eyes, and torn lower fragments.

Build strategy
Place the rear shroud, add the pale hood and side folds, carve the dark face opening, then add eyes and staggered lower tears.
Alignment reference
Center the face void and eyes, but vary the lower fragments enough to preserve the torn silhouette.
LAYER 1
Begin with ghost shadow using Diamond. Place the #171C1F shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.
Center at approximately 50% from the left and 54% from the top, using the canvas center lines as reference.
Use about 180% horizontal scale and 208% vertical scale relative to the simulator primitive.Shape names and layer order are documented so you can follow the build one step at a time.
Try another design
Choose another original template with its own saved, layer-by-layer companion.
What makes this build different
Ghost Mark uses Diamond, Triangle Wide, Full Circle. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.
Final review
Complete layer index
Begin with ghost shadow using Diamond. Place the #171C1F shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.
Diamond - Tools menuContinue with pale shroud left using Triangle Wide. Place the #DFE5E4 shape in the middle-left to extend the visible composition. Check the cumulative preview before moving to the next layer.
Triangle Wide - Tools menuContinue with pale shroud right using Triangle Wide. Place the #DFE5E4 shape in the middle-right to extend the visible composition. Check the cumulative preview before moving to the next layer.
Triangle Wide - Tools menuContinue with torn hood left using Triangle Wide. Place the #AEB8BB shape in the upper-left to extend the visible composition. Check the cumulative preview before moving to the next layer.
Triangle Wide - Tools menuContinue with torn hood right using Triangle Wide. Place the #AEB8BB shape in the upper-right to extend the visible composition. Check the cumulative preview before moving to the next layer.
Triangle Wide - Tools menuContinue with face void using Diamond. Place the #090B0C shape in the middle center to carve the intended negative space. Check the cumulative preview before moving to the next layer.
Diamond - Tools menuContinue with ghost eye left using Full Circle. Place the #72D6D6 shape in the middle-left to lock in the expression. Check the cumulative preview before moving to the next layer.
Full Circle - Tools menuContinue with ghost eye right using Full Circle. Place the #72D6D6 shape in the middle-right to lock in the expression. Check the cumulative preview before moving to the next layer.
Full Circle - Tools menuContinue with broken jaw left using Triangle Wide. Place the #DFE5E4 shape in the lower-left to shape the lower focal area. Check the cumulative preview before moving to the next layer.
Triangle Wide - Tools menuContinue with broken jaw right using Triangle Wide. Place the #DFE5E4 shape in the lower-right to shape the lower focal area. Check the cumulative preview before moving to the next layer.
Triangle Wide - Tools menuContinue with void chin using Triangle Wide. Place the #101416 shape in the lower center to carve the intended negative space. Check the cumulative preview before moving to the next layer.
Triangle Wide - Tools menuContinue with fade shard left using Diamond. Place the #667276 shape in the lower-left to extend the visible composition. Check the cumulative preview before moving to the next layer.
Diamond - Tools menuFinish with fade shard right using Diamond. Place the #667276 shape in the lower-right to extend the visible composition. Compare the completed emblem with the final target at playercard size.
Diamond - Tools menuThis companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.
Research provenance
The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.