Back to Ghost Mark

Ghost Mark
BO2 Build Guide

Shape a pale ghost mark with a deep face void, cyan eyes, and torn lower fragments.

Ghost Mark BO2 emblem built with 13 native-shape layers
13native-shape layers

Build strategy

Plan this emblem before placing shapes.

Place the rear shroud, add the pale hood and side folds, carve the dark face opening, then add eyes and staggered lower tears.

Alignment reference

Keep the defining geometry stable.

Center the face void and eyes, but vary the lower fragments enough to preserve the torn silhouette.

LAYER 01 / 13Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Ghost shadow

Begin with ghost shadow using Diamond. Place the #171C1F shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 50% from the left and 54% from the top, using the canvas center lines as reference.

Use about 180% horizontal scale and 208% vertical scale relative to the simulator primitive.
In-game shape
DiamondTools menu
Scale
Free scale
Flip
None
Rotation
Keep the shape in its default orientation.
Color
#171C1F
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

North Star10 stepsChrome Fang13 stepsObsidian Key12 steps

What makes this build different

Built with documented BO2 Tools shapes.

Ghost Mark uses Diamond, Triangle Wide, Full Circle. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • The pale hood encloses one continuous dark face void.
  • The cyan eyes remain visible at the smallest preview size.
  • All 13 layers use only Diamond, Triangle Wide, Full Circle.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Ghost shadow

    Begin with ghost shadow using Diamond. Place the #171C1F shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

    Diamond - Tools menu
  2. 02
    Pale shroud left

    Continue with pale shroud left using Triangle Wide. Place the #DFE5E4 shape in the middle-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  3. 03
    Pale shroud right

    Continue with pale shroud right using Triangle Wide. Place the #DFE5E4 shape in the middle-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  4. 04
    Torn hood left

    Continue with torn hood left using Triangle Wide. Place the #AEB8BB shape in the upper-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  5. 05
    Torn hood right

    Continue with torn hood right using Triangle Wide. Place the #AEB8BB shape in the upper-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  6. 06
    Face void

    Continue with face void using Diamond. Place the #090B0C shape in the middle center to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  7. 07
    Ghost eye left

    Continue with ghost eye left using Full Circle. Place the #72D6D6 shape in the middle-left to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  8. 08
    Ghost eye right

    Continue with ghost eye right using Full Circle. Place the #72D6D6 shape in the middle-right to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  9. 09
    Broken jaw left

    Continue with broken jaw left using Triangle Wide. Place the #DFE5E4 shape in the lower-left to shape the lower focal area. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  10. 10
    Broken jaw right

    Continue with broken jaw right using Triangle Wide. Place the #DFE5E4 shape in the lower-right to shape the lower focal area. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  11. 11
    Void chin

    Continue with void chin using Triangle Wide. Place the #101416 shape in the lower center to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  12. 12
    Fade shard left

    Continue with fade shard left using Diamond. Place the #667276 shape in the lower-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  13. 13
    Fade shard right

    Finish with fade shard right using Diamond. Place the #667276 shape in the lower-right to extend the visible composition. Compare the completed emblem with the final target at playercard size.

    Diamond - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.