Back to Nova Heroine

Nova Heroine
BO2 Build Guide

Construct an original futuristic heroine mask with pink fins, a cyan visor, and angular lower armor.

Nova Heroine BO2 emblem built with 16 native-shape layers
16native-shape layers

Build strategy

Plan this emblem before placing shapes.

Build the rear helmet and side fins, add the bright face and visor planes, then layer cheek armor, mouth guard, chin, and small tech accents.

Alignment reference

Keep the defining geometry stable.

Center the visor and chin while matching fin reach, cheek armor angle, and lower jaw width.

LAYER 01 / 16Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Heroine helmet

Begin with heroine helmet using Diamond. Place the #20262A shape in the middle center to extend the visible composition. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 50% from the left and 53% from the top, using the canvas center lines as reference.

Use about 188% horizontal scale and 218% vertical scale relative to the simulator primitive.
In-game shape
DiamondTools menu
Scale
Free scale
Flip
None
Rotation
Keep the shape in its default orientation.
Color
#20262A
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

Panic Channel24 stepsRed Vanguard17 stepsIron Mask18 steps

What makes this build different

Built with documented BO2 Tools shapes.

Nova Heroine uses Diamond, Triangle Wide, Rectangle Medium, Full Circle. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • The cyan visor stays distinct from the pink fins.
  • The lower armor frames the face without becoming a solid block.
  • All 16 layers use only Diamond, Triangle Wide, Rectangle Medium, Full Circle.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Heroine helmet

    Begin with heroine helmet using Diamond. Place the #20262A shape in the middle center to extend the visible composition. Keep later shapes inside or deliberately overlapping this first boundary.

    Diamond - Tools menu
  2. 02
    Swept helmet fin left

    Continue with swept helmet fin left using Triangle Wide. Place the #FF5A78 shape in the upper-left to define the outer profile. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  3. 03
    Swept helmet fin right

    Continue with swept helmet fin right using Triangle Wide. Place the #FF5A78 shape in the upper-right to define the outer profile. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  4. 04
    Pink face armor left

    Continue with pink face armor left using Diamond. Place the #FF5A78 shape in the middle-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  5. 05
    Pink face armor right

    Continue with pink face armor right using Diamond. Place the #FF5A78 shape in the middle-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  6. 06
    Black armor cut left

    Continue with black armor cut left using Triangle Wide. Place the #101416 shape in the middle-left to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  7. 07
    Black armor cut right

    Continue with black armor cut right using Triangle Wide. Place the #101416 shape in the middle-right to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  8. 08
    Luminous visor

    Continue with luminous visor using Rectangle Medium. Place the #77DCE3 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  9. 09
    Visor wing left

    Continue with visor wing left using Triangle Wide. Place the #77DCE3 shape in the middle-left to define the outer profile. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  10. 10
    Visor wing right

    Continue with visor wing right using Triangle Wide. Place the #77DCE3 shape in the middle-right to define the outer profile. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  11. 11
    Face core

    Continue with face core using Diamond. Place the #EEF0ED shape in the lower center to anchor the center axis. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  12. 12
    Visor light left

    Continue with visor light left using Full Circle. Place the #FFFFFF shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  13. 13
    Visor light right

    Continue with visor light right using Full Circle. Place the #FFFFFF shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  14. 14
    Pink chin guard

    Continue with pink chin guard using Triangle Wide. Place the #FF5A78 shape in the lower center to shape the lower focal area. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  15. 15
    Helmet earring left

    Continue with helmet earring left using Diamond. Place the #E3B7FF shape in the lower-left to define the outer profile. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  16. 16
    Helmet earring right

    Finish with helmet earring right using Diamond. Place the #E3B7FF shape in the lower-right to define the outer profile. Compare the completed emblem with the final target at playercard size.

    Diamond - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.