Back to Retro Cassette

Retro Cassette
BO2 Build Guide

Layer a simple cassette tape with a striped label, two reels, a tape window, and a warm lower stripe.

Retro Cassette BO2 emblem built with 11 native-shape layers
11native-shape layers

Build strategy

Plan this emblem before placing shapes.

Build the two cassette rectangles, add the label stack, then place the matched reels and finish the window and stripe.

Alignment reference

Keep the defining geometry stable.

Use the tape window as the center reference and keep both reel stacks on one horizontal line.

LAYER 01 / 11Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Rose background

Begin with rose background using Square Full. Place the #D76680 shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 50% from the left and 50% from the top, using the canvas center lines as reference.

Use about 322% horizontal scale and 322% vertical scale relative to the simulator primitive.
In-game shape
Square FullTools menu
Scale
Free scale
Flip
None
Rotation
Keep the shape in its default orientation.
Color
#D76680
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

Panic Channel24 stepsPixel Prank18 stepsHappy Hazard14 steps

What makes this build different

Built with documented BO2 Tools shapes.

Retro Cassette uses Square Full, Rectangle Medium, Full Circle. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • Both reels stay circular and equally high.
  • The tape window remains between the reels.
  • All 11 layers use only Square Full, Rectangle Medium, Full Circle.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Rose background

    Begin with rose background using Square Full. Place the #D76680 shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

    Square Full - Tools menu
  2. 02
    Tape outline

    Continue with tape outline using Square Full. Place the #202838 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  3. 03
    Tape body

    Continue with tape body using Square Full. Place the #687782 shape in the middle center to establish the supporting silhouette. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  4. 04
    Label

    Continue with label using Rectangle Medium. Place the #FFF8E9 shape in the upper center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  5. 05
    Label stripe

    Continue with label stripe using Rectangle Medium. Place the #57D2C8 shape in the upper center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  6. 06
    Left reel

    Continue with left reel using Full Circle. Place the #202838 shape in the middle-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  7. 07
    Right reel

    Continue with right reel using Full Circle. Place the #202838 shape in the middle-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  8. 08
    Left reel core

    Continue with left reel core using Full Circle. Place the #FFF8E9 shape in the middle-left to anchor the center axis. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  9. 09
    Right reel core

    Continue with right reel core using Full Circle. Place the #FFF8E9 shape in the middle-right to anchor the center axis. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  10. 10
    Tape window

    Continue with tape window using Rectangle Medium. Place the #202838 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  11. 11
    Bottom stripe

    Finish with bottom stripe using Rectangle Medium. Place the #EF8146 shape in the lower center to extend the visible composition. Compare the completed emblem with the final target at playercard size.

    Rectangle Medium - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.