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Signal UFO
BO2 Build Guide

Build a compact original saucer from two nested body ellipses, a glass dome, three lights, and matching beams.

Signal UFO BO2 emblem built with 10 native-shape layers
10native-shape layers

Build strategy

Plan this emblem before placing shapes.

Place the saucer and dome first, align the three lights as a row, then finish with both lower beams.

Alignment reference

Keep the defining geometry stable.

Keep the dome and center light on the vertical axis; space the outer lights equally from it.

LAYER 01 / 10Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Sky background

Begin with sky background using Square Full. Place the #72CBD0 shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 50% from the left and 50% from the top, using the canvas center lines as reference.

Use about 322% horizontal scale and 322% vertical scale relative to the simulator primitive.
In-game shape
Square FullTools menu
Scale
Free scale
Flip
None
Rotation
Keep the shape in its default orientation.
Color
#72CBD0
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

Void Runner10 stepsSteel Eye13 stepsCrimson Orbit10 steps

What makes this build different

Built with documented BO2 Tools shapes.

Signal UFO uses Square Full, Full Circle, Rectangle Medium. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • The saucer is visibly wider than its dome.
  • Both beams leave clean negative space between them.
  • All 10 layers use only Square Full, Full Circle, Rectangle Medium.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Sky background

    Begin with sky background using Square Full. Place the #72CBD0 shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

    Square Full - Tools menu
  2. 02
    Saucer outline

    Continue with saucer outline using Full Circle. Place the #202838 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  3. 03
    Saucer body

    Continue with saucer body using Full Circle. Place the #687782 shape in the middle center to establish the supporting silhouette. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  4. 04
    Dome outline

    Continue with dome outline using Full Circle. Place the #202838 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  5. 05
    Dome glass

    Continue with dome glass using Full Circle. Place the #57D2C8 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  6. 06
    Left light

    Continue with left light using Full Circle. Place the #EF8146 shape in the middle-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  7. 07
    Center light

    Continue with center light using Full Circle. Place the #FFF8E9 shape in the middle center to anchor the center axis. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  8. 08
    Right light

    Continue with right light using Full Circle. Place the #EF8146 shape in the middle-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  9. 09
    Left beam

    Continue with left beam using Rectangle Medium. Place the #FFF8E9 shape in the lower-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  10. 10
    Right beam

    Finish with right beam using Rectangle Medium. Place the #FFF8E9 shape in the lower-right to extend the visible composition. Compare the completed emblem with the final target at playercard size.

    Rectangle Medium - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.