Back to Space Helmet

Space Helmet
BO2 Build Guide

Assemble an original explorer helmet with a nested blue visor, orange locks, neck ring, and lower suit block.

Space Helmet BO2 emblem built with 10 native-shape layers
10native-shape layers

Build strategy

Plan this emblem before placing shapes.

Build outline and shell, nest the visor and reflection, then place the matched side locks and lower collar pieces.

Alignment reference

Keep the defining geometry stable.

Helmet, visor, neck ring, and suit share one center line; use the visor to compare lock height.

LAYER 01 / 10Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Night background

Begin with night background using Square Full. Place the #30487B shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 50% from the left and 50% from the top, using the canvas center lines as reference.

Use about 322% horizontal scale and 322% vertical scale relative to the simulator primitive.
In-game shape
Square FullTools menu
Scale
Free scale
Flip
None
Rotation
Keep the shape in its default orientation.
Color
#30487B
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

Void Runner10 stepsSteel Eye13 stepsCrimson Orbit10 steps

What makes this build different

Built with documented BO2 Tools shapes.

Space Helmet uses Square Full, Full Circle, Rectangle Medium. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • The visor stays fully inside the cream shell.
  • The two orange locks remain level.
  • All 10 layers use only Square Full, Full Circle, Rectangle Medium.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Night background

    Begin with night background using Square Full. Place the #30487B shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

    Square Full - Tools menu
  2. 02
    Helmet outline

    Continue with helmet outline using Full Circle. Place the #202838 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  3. 03
    Helmet shell

    Continue with helmet shell using Full Circle. Place the #FFF8E9 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  4. 04
    Visor outline

    Continue with visor outline using Full Circle. Place the #202838 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  5. 05
    Visor blue

    Continue with visor blue using Full Circle. Place the #4D72B7 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  6. 06
    Visor light

    Continue with visor light using Full Circle. Place the #57D2C8 shape in the upper center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  7. 07
    Left lock

    Continue with left lock using Rectangle Medium. Place the #EF8146 shape in the middle-left to anchor the center axis. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  8. 08
    Right lock

    Continue with right lock using Rectangle Medium. Place the #EF8146 shape in the middle-right to anchor the center axis. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  9. 09
    Neck ring

    Continue with neck ring using Rectangle Medium. Place the #202838 shape in the lower center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  10. 10
    Suit

    Finish with suit using Square Full. Place the #687782 shape in the lower center to extend the visible composition. Compare the completed emblem with the final target at playercard size.

    Square Full - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.