Back to Star Buddy

Star Buddy
BO2 Build Guide

Assemble a friendly star mascot with glossy eyes, rosy cheeks, and a tiny warm smile.

Star Buddy BO2 emblem built with 15 native-shape layers
15native-shape layers

Build strategy

Plan this emblem before placing shapes.

Place the large star body first, soften it with the face field, then add paired eyes, pupils, highlights, cheeks, and the compact smile.

Alignment reference

Keep the defining geometry stable.

Keep the face centered inside the star and match eye and cheek spacing from the vertical axis.

LAYER 01 / 15Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Star vertical

Begin with star vertical using Diamond. Place the #FFD65B shape in the middle center to extend the visible composition. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 50% from the left and 50% from the top, using the canvas center lines as reference.

Use about 114% horizontal scale and 202% vertical scale relative to the simulator primitive.
In-game shape
DiamondTools menu
Scale
Free scale
Flip
None
Rotation
Keep the shape in its default orientation.
Color
#FFD65B
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

Lunar Cat17 stepsPanic Channel24 stepsRed Vanguard17 steps

What makes this build different

Built with documented BO2 Tools shapes.

Star Buddy uses Diamond, Triangle Wide, Full Circle, Square Full. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • The five-point star silhouette stays clean.
  • Eye highlights and cheeks preserve the friendly expression at thumbnail size.
  • All 15 layers use only Diamond, Triangle Wide, Full Circle, Square Full.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Star vertical

    Begin with star vertical using Diamond. Place the #FFD65B shape in the middle center to extend the visible composition. Keep later shapes inside or deliberately overlapping this first boundary.

    Diamond - Tools menu
  2. 02
    Star horizontal

    Continue with star horizontal using Diamond. Place the #FFD65B shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Diamond - Tools menu
  3. 03
    Upper star arm left

    Continue with upper star arm left using Triangle Wide. Place the #FFD65B shape in the upper-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  4. 04
    Upper star arm right

    Continue with upper star arm right using Triangle Wide. Place the #FFD65B shape in the upper-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  5. 05
    Lower star arm left

    Continue with lower star arm left using Triangle Wide. Place the #F0B83D shape in the lower-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  6. 06
    Lower star arm right

    Continue with lower star arm right using Triangle Wide. Place the #F0B83D shape in the lower-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Triangle Wide - Tools menu
  7. 07
    Friendly eye left

    Continue with friendly eye left using Full Circle. Place the #172026 shape in the middle-left to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  8. 08
    Friendly eye right

    Continue with friendly eye right using Full Circle. Place the #172026 shape in the middle-right to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  9. 09
    Eye shine left

    Continue with eye shine left using Full Circle. Place the #FFFFFF shape in the middle-left to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  10. 10
    Eye shine right

    Continue with eye shine right using Full Circle. Place the #FFFFFF shape in the middle-right to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  11. 11
    Smile field

    Continue with smile field using Full Circle. Place the #172026 shape in the lower center to lock in the expression. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  12. 12
    Smile cut

    Continue with smile cut using Square Full. Place the #FFD65B shape in the middle center to carve the intended negative space. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  13. 13
    Pink cheek left

    Continue with pink cheek left using Full Circle. Place the #EF7D8E shape in the middle-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  14. 14
    Pink cheek right

    Continue with pink cheek right using Full Circle. Place the #EF7D8E shape in the middle-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  15. 15
    Heart core

    Finish with heart core using Diamond. Place the #FFF0A6 shape in the middle center to define the outer profile. Compare the completed emblem with the final target at playercard size.

    Diamond - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.