Back to Arcade Cabinet

Arcade Cabinet
BO2 Build Guide

Construct an original retro cabinet with a framed screen, controls, joystick, buttons, and a coin slot.

Arcade Cabinet BO2 emblem built with 11 native-shape layers
11native-shape layers

Build strategy

Plan this emblem before placing shapes.

Create the nested cabinet and screen, then add the lower deck before its offset joystick and small controls.

Alignment reference

Keep the defining geometry stable.

Keep cabinet, screen, deck, and coin slot centered; only the joystick intentionally shifts left.

LAYER 01 / 11Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Peach background

Begin with peach background using Square Full. Place the #E98955 shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 50% from the left and 50% from the top, using the canvas center lines as reference.

Use about 322% horizontal scale and 322% vertical scale relative to the simulator primitive.
In-game shape
Square FullTools menu
Scale
Free scale
Flip
None
Rotation
Keep the shape in its default orientation.
Color
#E98955
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

Panic Channel24 stepsPixel Prank18 stepsHappy Hazard14 steps

What makes this build different

Built with documented BO2 Tools shapes.

Arcade Cabinet uses Square Full, Rectangle Medium, Full Circle. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • The cyan screen stays framed on all sides.
  • The joystick ball remains distinct from the deck.
  • All 11 layers use only Square Full, Rectangle Medium, Full Circle.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Peach background

    Begin with peach background using Square Full. Place the #E98955 shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

    Square Full - Tools menu
  2. 02
    Cabinet outline

    Continue with cabinet outline using Square Full. Place the #202838 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  3. 03
    Cabinet body

    Continue with cabinet body using Square Full. Place the #3B4650 shape in the middle center to establish the supporting silhouette. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  4. 04
    Screen outline

    Continue with screen outline using Square Full. Place the #202838 shape in the upper center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  5. 05
    Screen

    Continue with screen using Square Full. Place the #57D2C8 shape in the upper center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Square Full - Tools menu
  6. 06
    Control deck

    Continue with control deck using Rectangle Medium. Place the #202838 shape in the lower center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  7. 07
    Red button

    Continue with red button using Full Circle. Place the #E66F8A shape in the lower-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  8. 08
    White button

    Continue with white button using Full Circle. Place the #FFF8E9 shape in the lower-right to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  9. 09
    Joystick

    Continue with joystick using Rectangle Medium. Place the #202838 shape in the lower-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  10. 10
    Stick ball

    Continue with stick ball using Full Circle. Place the #E66F8A shape in the middle-left to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  11. 11
    Coin slot

    Finish with coin slot using Rectangle Medium. Place the #FFF8E9 shape in the lower center to extend the visible composition. Compare the completed emblem with the final target at playercard size.

    Rectangle Medium - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.