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Satellite Signal
BO2 Build Guide

Assemble a blue communication dish with a diagonal receiver split, warm core, four rays, and a mint base.

Satellite Signal BO2 emblem built with 10 native-shape layers
10native-shape layers

Build strategy

Plan this emblem before placing shapes.

Build the dish circles first, add the split and core, then place the four rays as balanced opposites before the base.

Alignment reference

Keep the defining geometry stable.

Dish circles and core share one center; compare the reach of opposite rays before changing rotation.

LAYER 01 / 10Step-by-step build guide
What you should have now
This layer only
Final target

LAYER 1

Mint background

Begin with mint background using Square Full. Place the #78B98E shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

Placement reference

Center at approximately 50% from the left and 50% from the top, using the canvas center lines as reference.

Use about 322% horizontal scale and 322% vertical scale relative to the simulator primitive.
In-game shape
Square FullTools menu
Scale
Free scale
Flip
None
Rotation
Keep the shape in its default orientation.
Color
#78B98E
Opacity
100%

Shape names and layer order are documented so you can follow the build one step at a time.

Try another design

Keep building in BO2.

Choose another original template with its own saved, layer-by-layer companion.

Void Runner10 stepsSteel Eye13 stepsCrimson Orbit10 steps

What makes this build different

Built with documented BO2 Tools shapes.

Satellite Signal uses Square Full, Full Circle, Rectangle Medium. Every visible part is a transformed instance of one of those primitives; no imported image, text, or custom polygon is hidden in the result.

Final review

Check the playercard-sized result.

  • The dish remains centered and round.
  • The four rays read as one clean broadcast field.
  • All 10 layers use only Square Full, Full Circle, Rectangle Medium.
  • The design contains no imported image, text layer, hidden custom path, or direct game-import claim.

Complete layer index

Rear-to-front recreation order

  1. 01
    Mint background

    Begin with mint background using Square Full. Place the #78B98E shape in the middle center to establish the supporting silhouette. Keep later shapes inside or deliberately overlapping this first boundary.

    Square Full - Tools menu
  2. 02
    Dish outline

    Continue with dish outline using Full Circle. Place the #202838 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  3. 03
    Dish

    Continue with dish using Full Circle. Place the #4D72B7 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  4. 04
    Dish split

    Continue with dish split using Rectangle Medium. Place the #FFF8E9 shape in the middle center to extend the visible composition. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  5. 05
    Signal core

    Continue with signal core using Full Circle. Place the #EF8146 shape in the middle center to anchor the center axis. Check the cumulative preview before moving to the next layer.

    Full Circle - Tools menu
  6. 06
    Left ray

    Continue with left ray using Rectangle Medium. Place the #FFF8E9 shape in the middle-left to define the outer profile. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  7. 07
    Right ray

    Continue with right ray using Rectangle Medium. Place the #FFF8E9 shape in the middle-right to define the outer profile. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  8. 08
    Top ray

    Continue with top ray using Rectangle Medium. Place the #FFF8E9 shape in the upper center to define the outer profile. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  9. 09
    Bottom ray

    Continue with bottom ray using Rectangle Medium. Place the #FFF8E9 shape in the lower center to define the outer profile. Check the cumulative preview before moving to the next layer.

    Rectangle Medium - Tools menu
  10. 10
    Base

    Finish with base using Rectangle Medium. Place the #57D2C8 shape in the lower center to extend the visible composition. Compare the completed emblem with the final target at playercard size.

    Rectangle Medium - Tools menu

Manual reconstruction, not a game import.

This companion saves progress in the browser and shows one native-shape layer at a time, so you can follow the build at your own pace. It never connects to a game account.

Research provenance

Shape names were cross-checked; artwork was redrawn.

The linked sources are used to verify menu terminology and compare primitive silhouettes. Their code and image assets are not included in this website.