Create funny or spooky BO2 monster emblems using oversized eyes, simple mouths, horns, teeth, and bold playercard-friendly shapes.
8 minute BO2 tutorial - Updated July 2026
Start with one exaggerated feature
A monster emblem needs one dominant idea: giant eyes, a huge mouth, a single horn, or a crooked grin. Choose one feature before filling the canvas with teeth, spikes, and accessories.
The strongest funny monsters are readable before the viewer notices their small details. Test the silhouette at thumbnail size after the first five layers.
Make eyes do the storytelling
Wide circles feel surprised, narrow slits feel suspicious, and uneven eye heights feel playful. Build the eye whites or iris rings large enough that the expression survives a small menu preview.
Use dark pupils and one bright ring or highlight. Additional eye colors should be limited to keep the face focused.
Build teeth as a rhythm
Use two or three large teeth rather than a full row of tiny triangles. The mouth should read as one strong dark cavity with a few visible interruptions.
Place horns and ears behind the head so they expand the silhouette instead of covering the expression.
Avoid borrowed character designs
Use original colors, head proportions, and expressions. Do not recreate a known cartoon, mascot, film character, or game creature. An original monster is more memorable when it has a clear single visual joke.
Practical example
Monster Eyes uses a calm green face and oversized eyes, while Panic Channel turns a television into a frightened character. In both, the expression appears before the viewer notices smaller teeth or alarm details.
Try hiding each tooth or horn layer. If the joke disappears when one is removed, keep it; if not, save that layer budget for a clearer eye or mouth.
Panic Channel is an original frightened television mascot designed for BO2-native reconstruction rather than adapted from custom SVG artwork. The antennae and heavy frame establish the object before the oversized eyes and open mouth deliver the joke.
Two antenna pairs sit behind three nested square body layers. A cyan screen contains mirrored brows, eyes, pupils, teeth, and cheek alerts around a centered mouth, giving the expression a deliberately rigid broadcast-device frame.
Charcoal defines the television and facial cavities, cyan carries the screen glow, warm white keeps the eyes and teeth readable, and red is reserved for alarm tips, side flares, and cheeks.
Try this variation: Change cyan to sickly green for a corrupted broadcast look.
Happy Hazard turns a triangular warning badge into an absurdly cheerful face. The contrast between danger geometry and an uneven grin creates the joke.
A dark warning triangle contains two mismatched accent eye regions, a compact center nose, and a broad pale grin. The face stays inside the sign rather than floating above it.
Pink-red provides warning energy, charcoal keeps the sign legible, and pale gray carries the grin. A second accent should be tiny if used at all.
Try this variation: Turn one eye into an X for a slapstick variation.